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is there a way to change the defaults that the wheels go back to when you use the "startstop" argument ? i'm trying to implement a side crawling steering functionality to a vehicle and obviously the script overrides all changes made to the suspensions. i'm trying the approach of turning the script "off" and setting all changes to the suspension using a timerblock but sudenly getting 100% power in the wheels is.... dangerous to say the least. ive took a look at the code but could not find any value that could be changed. ( "pokemon joke here").
if(!BrStMachine.MoveNext())BrStMachine=UpdateBrakes();
If though you need brakes on subgrids then you need to find and delete these lines from braking subroutine:
foreach(var suspension in WheelSuspensions)
{
if(suspension.Obj.IsAttached)
{
if(suspension.WheelPositionAgainstCoM.Z>0&&UserInput.WS!=0&&!RC.HandBrake)
suspension.Obj.Brake=false;
else
suspension.Obj.Brake=true;
}
}
if(BrakesSkipCycles>0) yield return true;
if(!BrStMachine.MoveNext())BrStMachine=UpdateBrakes();
gyro.GyroPower=(float)gyroPower;
return block.CustomData.Equals("DAS_IGNORE",StringComparison.OrdinalIgnoreCase);
with
return block.CustomName.Contains("DAS_IGNORE");
Got a large grid rover that I want to use as a mining carrier for drones.
SCAM uses the custom data to handle docking of drones.
so my problem is that I cannot disable Standby mode by using "DAS_IGNORE" on the connectors, or else drones will have dtrouble docking or they will just delete the custom data.
so would it be possible to handle the IGNORE-feature by writing it into the name of the connector like other scripts do, or simply disable it completely?