Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






The quest also started when I entered the cave without going to the meadery first. I don't think that should of happened.
This mod is broken, don't waste your time here.
Rated Down.
HF Bug List Thread http://forums.steampowered.com/forums/showthread.php?t=2963860
I entered the dungeon without realizing I needed to find the quest giver. Now the quest giver won't giveme the quest and there are no scrolls. Can you give me the console command to reset the quest?
Suggestion for all quest mods: Leave a note inside the dungeon entrance that activates thr quest as an alternative starter.
@ Einar: If they had altered the cell that has the bridge in it, yes, I'm guessing there could be incompatability.
Oh, and to avoid misconceptions, with "rooms" I mean this function of the creation kit to let the PC only render the rooms that the player is currently inside. Like, if I would stand in that cave, my PC would only render that, and not the other rooms, making the mod more lagfree. You know? ;)
@kelticpete Yeah, the note part was sort of a prototype thing, but now that you mentioned it, I have some ideas, and an update on that will be coming along very soon.