The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Dead Bee Scrolls
54 Comments
King Manatee 6 May, 2016 @ 11:57pm 
Adding just for the pun.
danielgannon65 3 May, 2016 @ 9:59pm 
how do u start cant find anything where u said it was
*Logan* 16 Nov, 2015 @ 10:32pm 
Nice cave until you reach a point where there are NO PAPERS on the pedestal.
The quest also started when I entered the cave without going to the meadery first. I don't think that should of happened.
This mod is broken, don't waste your time here.
Rated Down. :ggesnb:
jimlawrence85  [author] 24 Dec, 2013 @ 4:58am 
I appologize for that issue. It was originally encapsulated so that it couldn't start if you just entered the dungeon, but one of the patches had messed that up somehow. I don't have a computer with the creation kit at this time, so I don't really have a way to help. The quest reward is only 1000 gold, the real reward is in completing the dungeon though.
Gunner 23 Dec, 2013 @ 5:30pm 
I happened across the dungoen which started the quest. got through it but found no papers on the podium. HELP
breakingbadest 22 Apr, 2013 @ 2:22pm 
no one shows up and i see no way to start this mod. i unsuscribed and subscribed with no change.
breakingbadest 30 Mar, 2013 @ 9:07pm 
how do i start the mod
jimlawrence85  [author] 29 Mar, 2013 @ 5:08pm 
Sorry, I just heard that 1.9 broke other people's mods, and I'm in the middle of school. It may be a bit before I can do any support for anyone that it broke for. :(
breakingbadest 29 Mar, 2013 @ 7:56am 
i am at the meedery but doors are locked and no one has anything to say
Balisan 9 Feb, 2013 @ 11:07am 
I get the reference. Nice work.
msupreme2002 4 Nov, 2012 @ 8:07am 
Thanks i waited and he appeard, great mod. thanks
jimlawrence85  [author] 3 Nov, 2012 @ 1:29pm 
Hmm...Breylan should be at the meadery. He doesn't wander anywhere, and to prevent him randomly dying, he's immortal. Not sure why he wouldn't show up. You could enter the meadery with no problems, I take it?
msupreme2002 3 Nov, 2012 @ 9:46am 
I just got to the meadery and there is nobody there? how do i start the quest?
Qahnaarin Tom 23 Oct, 2012 @ 11:49pm 
Any compatibility issues with HF recognized caused by this mod?
HF Bug List Thread http://forums.steampowered.com/forums/showthread.php?t=2963860
simondc 25 Sep, 2012 @ 12:21pm 
Finaly a quest mod where i could turn of god mode thank you! great work
NutriBird「彁」 17 Sep, 2012 @ 2:11pm 
needs more bees
Qahnaarin Tom 6 Sep, 2012 @ 12:04pm 
@jimlawrence85: I've been back to the keep and found new bandits and need a key now to get forward through the environment. Back to the meadery but the guy still asks if I've found anything.
Qahnaarin Tom 6 Sep, 2012 @ 9:32am 
@jimlawrence85: Can I do anything to continue your quest?
jimlawrence85  [author] 3 Sep, 2012 @ 4:03am 
Oh, ok. Now I know what's going on. I'll make a patch for it, and also get you a fix.
Qahnaarin Tom 3 Sep, 2012 @ 12:52am 
@jimlawrence85: ... mmh, I guess I've found the keep first walking through the landscape and the quest started. Have been to the meadery after that as far as I remember.
jimlawrence85  [author] 2 Sep, 2012 @ 5:17pm 
The recipes only spawn after you accept the quest. Did you go to the meadery first?
Qahnaarin Tom 2 Sep, 2012 @ 12:08pm 
@jimlawrene85: Back in the Frost Orchid Cellar there is still the sign to retrieve the receipts, but on the stamp there is nothing to get. How to finish the quest now?
Qahnaarin Tom 1 Sep, 2012 @ 1:22pm 
@jimlawrene85: where are the receipts? I'm in the keep but on the position there are nothing to drag.
jeslyck 1 Sep, 2012 @ 4:10am 
I would if I were you write under the heading on the front page that it is full Voice and and re-introduce it.
Ashenfire 16 Aug, 2012 @ 12:38pm 
I already rated this and favorited. I love the title reference / pun.
jeslyck 15 Aug, 2012 @ 12:04am 
If you make a good story mod, then I'm there;). Remember to make a good front page and beautiful images, good advertising can hjelpe
jimlawrence85  [author] 14 Aug, 2012 @ 7:05am 
Yup...I've realized it's probably best to get in early with a small mod, so people know my name BEFORE building the massive mod...that way you don't get lost in the sea of submissions. I've never talked to Oranges before, but he seems like a cool guy. I hope you'll be seeing more of my mods in the future.
jeslyck 14 Aug, 2012 @ 6:55am 
Oh well I read one of his posts, he is a professional game designer
jimlawrence85  [author] 14 Aug, 2012 @ 5:44am 
Well, it was doing great, and then ThirteenOranges released Sea of Ghosts its first weekend hehe. I don't mind that much, I just hope as many people get to play it as possible.
jeslyck 14 Aug, 2012 @ 3:34am 
thanks for the fun ;) It beneath me why the rating is not better. maybe you're missing a front page?
jimlawrence85  [author] 22 Jul, 2012 @ 4:55pm 
Hmm...I just got back from vacation, I'll have to check out the quest to see if there's some reason you couldn't start it after entering the dungeon.
Siegkrieg 16 Jul, 2012 @ 4:00pm 
Having arrived at the Meadery, intending to Unsubscribe, the delight of its appearance served to keep it there for at least a while longer, leaving a dungeon crawl of cultural juxtapositions worth the time it takes and the implications it, and its once inhabitants, made for.
Siegkrieg 15 Jul, 2012 @ 8:51am 
For a moment I seemed to see the Scrolls (having entered the zone without talking to the Initial Quest Giver), but they were not credited to my Inventory.
jimlawrence85  [author] 26 Jun, 2012 @ 5:39am 
Hmm, I think that he should still give you the quest, and the recipes would still show up, even if you completed the dungeon...I'll have to check it out. I'll let you know what I find out.
jnjhancock 5 Jun, 2012 @ 4:35pm 
Unable to complete the Dead Bee Scroll quest!
I entered the dungeon without realizing I needed to find the quest giver. Now the quest giver won't giveme the quest and there are no scrolls. Can you give me the console command to reset the quest?
Suggestion for all quest mods: Leave a note inside the dungeon entrance that activates thr quest as an alternative starter.
Willy A. Jeep 27 Apr, 2012 @ 5:46am 
Ah, jeez. My bad, I had looked over another mod of mine. Sorry.
jimlawrence85  [author] 27 Apr, 2012 @ 1:41am 
@ Willy I tried replicating it, but did not get a crash, and checked all the more obvious causes of crash, but I can't find anything yet. Do you have other mods installed?
Willy A. Jeep 26 Apr, 2012 @ 9:40pm 
When this is installed it causes a CTD upon entering the Winking Skeever in Solitude.
jimlawrence85  [author] 23 Apr, 2012 @ 7:44am 
@ Ali: The marker should be pointing you to just south of Solitude, a ruin called Frost Orchid Keep...did you have another quest active in your journal?
@ Einar: If they had altered the cell that has the bridge in it, yes, I'm guessing there could be incompatability.
Einar 21 Apr, 2012 @ 6:40pm 
Has anyone played this mod while also using the Dragonbridge Settlement mod? I Wanted to give the Dead Bee Scrolls a try but my system crashed to the desktop twice while I approached the meadery. The first time I was across the river just west of Dragonbridge. The second time was in Dragonbridge as I approached the bridge. I'm thinking the Dragonbridge Settlement mod my be incompatible with the Dead Bee Scrolls.
hellsing73 21 Apr, 2012 @ 4:48pm 
i can do some voice acting...
TheMadGray 21 Apr, 2012 @ 12:26pm 
Played it right after it was uploaded and just played the updated version. Definitely love the "improvements"...though potions became necessary... :D
TheMadGray 21 Apr, 2012 @ 10:58am 
Right by the marker, there's a fallen pillar with a trap door by it....if you activate the quest in your journal, the little V should point right to it
Ambermane 21 Apr, 2012 @ 10:56am 
I am a bit lost. After talking to Breylan, I get a marker in the middle of a map that leads to nothing. Where am I supposed to go?
Jesse R 21 Apr, 2012 @ 7:30am 
Fantastico! Mucho Gusto! Bravo! :D A very nice dungeon mod -- I highly recommend it. The author has a nice sense of humor, too, which makes it fun. "Target practice" my ass...pun intended. Actually, the author has done a nice job of designing the dungeon and, unlike a lot of other dungeon mods, has unexpected details and side rooms, etc. Not to mention the best use of traps I've encountered in Skyrim so far.
ajh101980 18 Apr, 2012 @ 10:06pm 
Excellent. Best dungeon mod I've seen. The brewer did not have voice for his quest complete lines and the subtitles drop away to quick. Drugr with pick axe, nice touch. See if you can make zom-bees in the underground garden as a new alchemy ingredient, that would "bee" great (snicker)
jimlawrence85  [author] 18 Apr, 2012 @ 4:42pm 
@ ToS-Master Right, that's what I meant by optimization. Portals and rooms, I've updated that area....I've uploaded it. Lemme know if it works better now.
ToS-Master 18 Apr, 2012 @ 11:50am 
I think it was the hall. Right before the first encounter with the boss (that room I also liked very much, with the "river" and flowers) there is a dark hall. I remember that, because my health was low, and I tried running away, and I couldn't see the door, and ended up running against the wall :D
Oh, and to avoid misconceptions, with "rooms" I mean this function of the creation kit to let the PC only render the rooms that the player is currently inside. Like, if I would stand in that cave, my PC would only render that, and not the other rooms, making the mod more lagfree. You know? ;)
jimlawrence85  [author] 18 Apr, 2012 @ 5:29am 
@ ToS-Master I'm glad you liked it, most of the stuff does have it split up into rooms, but I can try optimizing the cave a bit more. Also, if you let me know which rooms are light on clutter, I'll take a look. The small one before the boss being the storage room, or the hall? I definately am putting a light in that hall when I get a chance.
@kelticpete Yeah, the note part was sort of a prototype thing, but now that you mentioned it, I have some ideas, and an update on that will be coming along very soon.
Jesse R 18 Apr, 2012 @ 4:38am 
I have to give this a try...the name alone screams "good time!"