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I love the addition of cards these bring to the board game :)
I've been thinking of sending these to print so I can play them on my physical copy and add some additional cards to the board game. Is it possible to get the Photoshop/Gimp files for these cards? That would help me tremendously in creating my own cards :)
it inflicts stagger to an enemy, I put this effect on a lot of weapons b.c. there's little use of it in vanilla
The way I designed it, it's any enemy in the room. If you want to change it up, be my guest. Enjoy however you please :)
The Arrow going into a shield is the Stagger Icon.
The Turning Arrow is used by enemies as a "Move to target" effect on attacks. Same thing here with the Abyss Greatsword (to give a parallel to the Weapon Arts from the source material)
Honestly I feel that the Deprived is pretty much as ready as he'll ever be. I can't see any upgrade paths for him (equipment wise) that are exclusive to his character.
Sorcerer, I feel has a ways to go before being "perfected".
Class gear, and what nots.
They should play fine, though, they have a wide variety of available items that can be utilized!
Nice to have the extra 2 characters and all their starting decks split ready!
Hoping to use this later, any of the classes you feel are not ready yet?
Hand axe is nerfed now.
Pyromancers Flame
Hamd Axe
Pyromancers Garb
Great combustion
(All marked with the fire icon in the top right)
Pyromancies are:
Carthus Flame Arc
Floating Chaos
Warmth
Sacred Flame
Profaned Flame
Chaos storm
Chaos bed vestiges
Rapport
Fire orb
Great combustion
Hand axe will be looked into for further balancing.
We have already set up starting gear, but we're working on implementing an armor upgrade path later down the line. Thanka for your input
Import the two decks and pyromancers board akin to any other mod.
This is done by clicking the games tab, finding the mod, yhen clicking the three vertical dots and then expand
The pyromancer looks really fun, wondering if you planning on giving them the "i want to say transcended items (the ones that go into deck after miniboss) and which would be the treasure items for playing the class. Can't wait to see the rest!
None of those additional classes have been Officially released yet.
My brother and I are working on creating our own custom classes, such as the Sorcerer (less custom, more "unofficial releases")
We're planning on adding them later on, but as of right now the Pyromancer is currently available in this addition.
Yeah, two different Sunlight Straight swords. Main game deals magic damage, new ones does physical damage and provides buffs to the party.
Fixing those now
- Flynn's ring: It says "icreases" where I suppose should say "increases".
- Twisted wall of light: "refelct" instead of "reflect".
Other than that, they were great. Keep up the good work, I'm looking forward for the new custom classes.
We have some things we need to work out with the Pyromancer, as he's currently in "early access", with main points being starting gear, class exclusive gear, and snap points on his board, then we'll move over the the sorcerer, which should come shortly after our next major update, if all goes well!
As a sneek peak, the next major update is going to include a lot of early game weapons, for ALL classes, and a lot of Magics, being Hexes, Sorceries, and Miracles, as well as casting weapons, being Talismans, Chimes, and Staves. It's a big one, and we're estimating that the update will be out in the coming week!
With no release date set in stone, we hope everything goes well.
We plan on adding a lot of cards, over time. Right now, we have a total of 26 cards. I will try to make it a point that we update the workshop page to include all of the cards in the pack!