Tabletop Simulator

Tabletop Simulator

Dark Souls: board game custom expansion
40 Comments
Senth 27 Jun, 2019 @ 8:34am 
Hi,

I love the addition of cards these bring to the board game :)

I've been thinking of sending these to print so I can play them on my physical copy and add some additional cards to the board game. Is it possible to get the Photoshop/Gimp files for these cards? That would help me tremendously in creating my own cards :)
Captain Gingerbeard  [author] 25 Jan, 2018 @ 12:43pm 
@Alkatraz91 I'm sorry, I don't understand the question. :(
Alkatraz91 25 Jan, 2018 @ 6:52am 
@Captain Gingerbears so if in a chest i roll 2 with pyromancer..what i should take from the shop? a roll of 2 is a class equip..so what i should take?
Captain Gingerbeard  [author] 23 Jan, 2018 @ 8:29pm 
@Alkatraz91 this deck only contains starting gear. I don't like making class exclusives. No bosses added in this workshop, transmuted items are a different deck.
Alkatraz91 23 Jan, 2018 @ 5:21pm 
hello...were are the 10 card of the new class to andd in the shop after a boss is defeated? nd trasmutated treasure??
Captain Gingerbeard  [author] 3 Nov, 2017 @ 3:28pm 
If its blue, likely a spell. Red is likely a pyromancy. Yellow is likely a miracle. Purple is likely a hex. Best just googling the abilities honestly. Will make a compendium at some point
- -- ..- ... . :) @nosound 30 Sep, 2017 @ 2:04pm 
hey, love playing your mod :) can you list the hexes and miracles? my group is confused how to group them.
Captain Gingerbeard  [author] 28 Sep, 2017 @ 6:18pm 
@Lore
it inflicts stagger to an enemy, I put this effect on a lot of weapons b.c. there's little use of it in vanilla
The way I designed it, it's any enemy in the room. If you want to change it up, be my guest. Enjoy however you please :)
Blorem 27 Sep, 2017 @ 11:57am 
Ah so it inflicts stagger to an enemy, and the abyss greatsword lets you leap to any enemy with it's attack? Or just in range of the weapon?
Captain Gingerbeard  [author] 26 Sep, 2017 @ 4:33am 
@Lore
The Arrow going into a shield is the Stagger Icon.
The Turning Arrow is used by enemies as a "Move to target" effect on attacks. Same thing here with the Abyss Greatsword (to give a parallel to the Weapon Arts from the source material)
Blorem 25 Sep, 2017 @ 10:54pm 
Hey, what does the symbol on Sacred Flame mean? The arrow going into a shield? And on the Abyss Greatsword, what is the symbol on the 4 stamina attack? The turning arrow?
Captain Gingerbeard  [author] 18 Aug, 2017 @ 11:32am 
@killingELF
Honestly I feel that the Deprived is pretty much as ready as he'll ever be. I can't see any upgrade paths for him (equipment wise) that are exclusive to his character.

Sorcerer, I feel has a ways to go before being "perfected".
Class gear, and what nots.

They should play fine, though, they have a wide variety of available items that can be utilized!
killingELF 18 Aug, 2017 @ 9:59am 
Very nice update Captain!

Nice to have the extra 2 characters and all their starting decks split ready!

Hoping to use this later, any of the classes you feel are not ready yet?
Captain Gingerbeard  [author] 18 Aug, 2017 @ 9:13am 
Honestly a stronger, upgraded version might come out under thr name pursuers. Lots of stuff planned, but I'm out of access of my computer for a while.
Arbie 18 Aug, 2017 @ 7:22am 
Man I'd love to see Affinity renamed to Pursuers. Loved the name of the OG spell.
Gyler 17 Aug, 2017 @ 10:03pm 
Feels much more balanced, great job with everything, can't wait to try it out! Sorcerer looks scary fun! Not to mention deprived
Captain Gingerbeard  [author] 17 Aug, 2017 @ 7:36pm 
@Gyler
Hand axe is nerfed now.
Gyler 14 Aug, 2017 @ 9:06am 
Hmm, reason I thought the axe wasn't starting is because he seemed very offensive while having great defense from the armor as it is, armor, spell armor x2 and dodge while being able to throw around 3 black dies. Maybe can balance around 0 armor, 1 spell 1 dodge for the armor to balance it out.
Captain Gingerbeard  [author] 13 Aug, 2017 @ 5:35pm 
Pyromancers starting items are:
Pyromancers Flame
Hamd Axe
Pyromancers Garb
Great combustion
(All marked with the fire icon in the top right)

Pyromancies are:
Carthus Flame Arc
Floating Chaos
Warmth
Sacred Flame
Profaned Flame
Chaos storm
Chaos bed vestiges
Rapport
Fire orb
Great combustion
killingELF 13 Aug, 2017 @ 5:00pm 
Which items are the Pyromancers starting items? Found the Garb but not sure what else to use... Pyromancies would be any spell related to fire correct?
Captain Gingerbeard  [author] 12 Aug, 2017 @ 5:47pm 
Have we not added the Pyromancer Garb? I finished it last week, I thought we added it already.

Hand axe will be looked into for further balancing.
We have already set up starting gear, but we're working on implementing an armor upgrade path later down the line. Thanka for your input :squirtyay:
Gyler 11 Aug, 2017 @ 9:00am 
@fablue Way i'm trying it now is with the pyromancer great combustion and pyromancer flame. Form armor just made a copy of the heralds. Hand axe feels like a normal not starter item
Captain Gingerbeard  [author] 5 Aug, 2017 @ 10:05pm 
@fablue
Import the two decks and pyromancers board akin to any other mod.

This is done by clicking the games tab, finding the mod, yhen clicking the three vertical dots and then expand
Fablue 5 Aug, 2017 @ 5:41pm 
How can I incIude it into my normaI Dark souls boardgame ? with the pyromancer fuII equip?
Captain Gingerbeard  [author] 4 Aug, 2017 @ 12:29am 
For Transposed items, there are plans to add transposed spells, but those will come later on, once we get into Boss Territory :)
Gyler 3 Aug, 2017 @ 11:43pm 
@Captain Gingerbeard
The pyromancer looks really fun, wondering if you planning on giving them the "i want to say transcended items (the ones that go into deck after miniboss) and which would be the treasure items for playing the class. Can't wait to see the rest!
Gyler 3 Aug, 2017 @ 11:28pm 
Thanks a ton, will give it a try!
Captain Gingerbeard  [author] 3 Aug, 2017 @ 2:29pm 
@Gyler
None of those additional classes have been Officially released yet.

My brother and I are working on creating our own custom classes, such as the Sorcerer (less custom, more "unofficial releases")
We're planning on adding them later on, but as of right now the Pyromancer is currently available in this addition.
Gyler 3 Aug, 2017 @ 1:32pm 
Do you happen to have the character sheets of the other classes? I don't know if they have been released or not but am unable to find em. Would love to play sorcerer or something similar as one of the characters
Captain Gingerbeard  [author] 3 Aug, 2017 @ 10:47am 
Ah.
Yeah, two different Sunlight Straight swords. Main game deals magic damage, new ones does physical damage and provides buffs to the party.
Spectrumw 2 Aug, 2017 @ 2:21pm 
Sunlight Straight Sword I suppose
Captain Gingerbeard  [author] 2 Aug, 2017 @ 9:57am 
@Whatever what does sss mean?
Hata 1 Aug, 2017 @ 7:20pm 
2 sss? in expansion and in old deck?
Captain Gingerbeard  [author] 31 Jul, 2017 @ 8:46pm 
@Spectrumw Thanks!
Fixing those now :smile:
Spectrumw 31 Jul, 2017 @ 3:33pm 
I found two typos in the new cards:
- Flynn's ring: It says "icreases" where I suppose should say "increases".
- Twisted wall of light: "refelct" instead of "reflect".

Other than that, they were great. Keep up the good work, I'm looking forward for the new custom classes.
Captain Gingerbeard  [author] 27 Jul, 2017 @ 3:53pm 
@Witch ~ Not going to lie, we've actually started theorycrafting a Sorcerer class. It's currently planned to be our next class!
We have some things we need to work out with the Pyromancer, as he's currently in "early access", with main points being starting gear, class exclusive gear, and snap points on his board, then we'll move over the the sorcerer, which should come shortly after our next major update, if all goes well!

As a sneek peak, the next major update is going to include a lot of early game weapons, for ALL classes, and a lot of Magics, being Hexes, Sorceries, and Miracles, as well as casting weapons, being Talismans, Chimes, and Staves. It's a big one, and we're estimating that the update will be out in the coming week!
With no release date set in stone, we hope everything goes well. :smile:
Cyber Witch ~ 27 Jul, 2017 @ 11:04am 
sweet. I was thinking about making a custom magician class for the game and add some items but I see someone was quicker :P
Captain Gingerbeard  [author] 24 Jul, 2017 @ 6:20am 
@Rullande Bjalke
We plan on adding a lot of cards, over time. Right now, we have a total of 26 cards. I will try to make it a point that we update the workshop page to include all of the cards in the pack!
Rullande bjälke 24 Jul, 2017 @ 6:02am 
so this is 70 new cards or just the 23?