RimWorld

RimWorld

Imperial Storyteller
28 Comments
Plague man 25 Aug, 2024 @ 4:02pm 
petah
Marva 16 Jun, 2021 @ 1:11am 
Thanks!
AgentBlac  [author] 15 Jun, 2021 @ 6:41pm 
Hi there, updated to include 1.0 version :)
Marva 14 Jun, 2021 @ 10:52pm 
Any idea where the 1.0 version can be found?
Dante 21 Apr, 2020 @ 7:06am 
Finally i can make my own empire

10/10 would conquer again
BamboozleBallet 1 Mar, 2020 @ 6:05pm 
105 max colonists, you absolute madman/woman/themby.
AgentBlac  [author] 28 Feb, 2020 @ 4:39pm 
@FrankWest21 Hm... yeah you're right! Wish I thought of it before Ludeon :D The max colonist count refers to the soft-cap population scale. It just increases the curve from which difficulty of getting and keeping more colonists is calculated.
Video Games Exist 27 Feb, 2020 @ 8:40pm 
Also, by "max" population do you mean desired or critical?
Video Games Exist 27 Feb, 2020 @ 8:38pm 
The Royalty DLC gave us some sexy new character artwork (that emperor-type guy on the main menu) that could be very fitting for this mod.
AgentBlac  [author] 24 Feb, 2020 @ 2:33pm 
Announcement: Updated to 1.1! :)
Barrelmaker 🏴‍☠ 19 May, 2019 @ 12:49am 
Keeping an eye on this
cordomontagne 4 Feb, 2019 @ 12:03pm 
I'll go ahead and join the "but what does it do?" choir.
troika 18 Jan, 2019 @ 5:50pm 
So does this attempt to balance having multiple colonies orr what? How are we supposed to know what this mod does if you don't explain what it actually does?
AgentBlac  [author] 4 Nov, 2018 @ 9:16am 
@The Emperor I mean... I'm still workin on shaking his hand, let alone that. Anything's possible though lol
Emperor 2 Nov, 2018 @ 6:37pm 
Weird question, but can I pat his head?... Like you know, the one on his shoulders?
AgentBlac  [author] 18 Oct, 2018 @ 10:32am 
Announcement: This mod has been updated to 1.0!! Enjoy :)
Marva 29 Aug, 2018 @ 11:35am 
RIP B18
AgentBlac  [author] 28 Aug, 2018 @ 6:28pm 
Announcement: Welp, guess we're getting another beta before 1.0! So, this mod is now updated to B19! Enjoy!
Marva 1 May, 2018 @ 4:17pm 
Sounds like pure love.
AgentBlac  [author] 10 Aug, 2017 @ 7:32am 
@evanperson223 done deal :) I'll work on more world map quest tweaks in the future but for now caravan requests, bandit camps, & item stashes should be more frequent
evanperson223 7 Aug, 2017 @ 5:14pm 
maybe in a future update you could make trade requests, bandit camps, item stashes, and other world map events more common to promote travel
El_Venezolano 31 Jul, 2017 @ 4:46pm 
Cool, thanks for the info ^^
AgentBlac  [author] 31 Jul, 2017 @ 4:34pm 
@El_Venezolano basically the population soft cap has been jacked up quite a bit (I forgot how much, but players can easily accumulate over 50) and the frequency of traders has increased to aid in players' economic climb to imperial heights. I'm sure I'm missing something but that's what I remember doing atm :P
El_Venezolano 31 Jul, 2017 @ 8:03am 
I'm really tempted to try this since my play style often runs along those line, but what exacly do you mean by "more sympathetic"? whats different from (for example) Cassandra?
ahnkra 21 Jul, 2017 @ 9:17pm 
I too have no interest in getting off the planet, will try this out and see how it plays. Thanks in advance.
Rocky the Rock 21 Jul, 2017 @ 2:36pm 
So this mod is simply put as expanding the colony/colonies rather than putting all focus onto escaping the planet?

Sounds like a mod for me!
Solzucht 21 Jul, 2017 @ 7:03am 
definitly will test out, subcribed :)
Cosinejoe 20 Jul, 2017 @ 11:41pm 
thanks for making it, i too like to play like you