The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Pimp my Proudspire
77 Comments
Funny guy 2 Jul, 2020 @ 3:23pm 
all of my stuff is gone
DeGriffin 11 Aug, 2017 @ 10:55am 
Nice color combos - travel stones very nice too! Thanks for sharing mod with us!
Antares 30 Sep, 2015 @ 2:35am 
@Joh, a Library! MUST try this!! Thank you!!! ;-)
jaderivers 6 Jan, 2015 @ 5:14pm 
Not bad, but I find that image of that room too much rainbow colors, like a psycadelic thing happening
J.wottawa 26 Sep, 2014 @ 5:24am 
Hi!I play this Mod a long time, everything i own is in this house!
I´m a little bit sad about not beeing able to let my Husband and children live in there!
Can you make this possible ?
Please, I love this house so much, can`t tell!!!!:rosebud:
Swdubery 18 Aug, 2014 @ 2:30am 
great mod but any chance for a children room for the kid to sleep?and again great mod
ℤ | Goofy −ℕ− 7 Jul, 2014 @ 5:20am 
were is dise
BullBars1 6 Jul, 2014 @ 8:26am 
Yes it looks great. I know you want your mod to be more popular than the Dovahkiin Hideout and that's great but is it compatible with DH? I'm all set up in the Hideout and I've moved my junk from many houses and I'm tired of waisting my time packing.
saunders.bryan 27 Jun, 2014 @ 3:00am 
this mod is awesome...great job....it's a keeper..I can't wait to see more from you......peace
BullBars1 12 Jun, 2014 @ 8:14am 
I have a housecarl and follower, the housecarl bedroom looks large enouigh to add a second bed. Would mind adding an extra bed?
Stabby 9 Jul, 2013 @ 11:38pm 
It's nice, but the lighting in the dining area is quite buggy.
gollumpus 1 Jun, 2013 @ 10:06am 
Pt.4

There's not enough eye-candy. A bit more decoration or flash, beyond weapon displays, would serve you well. Those large wooden cabinet areas (particularly in the bedroom) are great, however, they are visually kind of dull. Could you perhaps reduce the size/number of these units, or combine their content limits in some fashion, say for example one for heavy, one for light, etc rather than one cupboard for each specific type of armour set, and then use the freed up wall space for other, more decorative kinds of displays (perhaps banners, sideboards, etc).

Otherwise, take my comments for what they are worth - something from a guy who is too lazy to do this sort of thing himself. :)

regards,
G.
gollumpus 1 Jun, 2013 @ 10:05am 
Pt.3

I appreciate the large number of bookshelves on the top floor to create a library space. There is a big lack of shelf space for books gathered in one room in this game. This being said, perhaps you have too much of a good thing? If there's too much shelf space for the number of books in the game, then I'd consider taking out the center quad-shelves and putting back in a desk/table and a couple of chairs to make it a library/reading-room/office space which could also serve as an informal meeting room. I'd keep only the mundane books in the game on these open shelves (200-ish?).

Have you considered creating a "special" bookshelf for the more important books in the game? There's something like 90? spell books, about 100? skill books. Those could be moved to another case, perhaps with some sort of secured front which allows viewing of the titles, but only the owner has the ability to remove these "special" books. This could then become the centerpiece of this space.

gollumpus 1 Jun, 2013 @ 10:05am 
Pt. 2

On the main level, outside of the kitchen, is there any place to sit down? I might have put only one display case in the entry area trophy room, and supplemented it with some chairs etc. There's also a few too many mannequins for my taste in this area. It kind of crowds it up and takes away space which could be used for the display cases or other shelves (for things like troll skulls, and other memorabilia from your journeys). There's more to adventuring than just bringing home interesting weapons and armour, no? I'm suggesting that the other stuff should get the same consideration as your plates.

The display area to the left of the entry door could also be given a dual function of seating/display area, not just another place to stack weapons. One of your display cases could be shifted to this area while the weapon rack could be placed elsewhere, or removed entirely.

gollumpus 1 Jun, 2013 @ 10:04am 
Pt.1

I like this mod and intend on using it. This has probably been a significant investment in time for you. Good job.

This being said, for my personal taste, and for your competion to be the most popular house mod, there are some changes I'd investigate. My thoughts center on there being perhaps a bit too much put into "weapon/armour display" space and not enough into living space, or those cosmetic touches beyond racks of weapons. The illusion is that this is supposed to be a place where the character lives, not just a show room/storage space for his stuff.

Pony 28 Apr, 2013 @ 4:11pm 
TOOK ME $ HOURS TO SORT MY SHIT BUT WELL DONE GOOD SIR
Whiplash 18 Mar, 2013 @ 5:45am 
where is it
r_rosha_rr 23 Feb, 2013 @ 3:26am 
It's a nice mod, but it's buggy. If you place your weapons on the weapon rack in the living room on the far left slot, they stack and you can't get them back.
GeekofFury 17 Feb, 2013 @ 1:44pm 
First of all, this mod is effing awesome. Second, any chance you are going to write one for Severin Manor is Solsteim? I'm using that as a home there. It's good, but could be better. Would be also awesome if you did write and improvement.
Rdeadman69 4 Feb, 2013 @ 9:16am 
did not work
Smulan 23 Jan, 2013 @ 4:16am 
I have hearthfire and dawnguard in my game and with this mod in the game it doesn't allow you to purchase any other of the vanilla houses in the game the only houses you can get are the hearthfire lands to build a house on.
Distance 8 Dec, 2012 @ 9:17pm 
AMAZING job man looked like a lot of work...I really want to do something like this but do not know how to edit exsisting places or do the dumb markers in the creation kit...
Lady Zoner 13 Oct, 2012 @ 12:53pm 
Is it Hearthfire compatable?
wt7 9 Oct, 2012 @ 8:02am 
Whiskey4Two 2 Oct, 2012 @ 7:54pm 
I noticed that followers are not following me inside.
Whiskey4Two 2 Oct, 2012 @ 12:28am 
This is very good. I would like to see display cases that you can put things into also.
DovaKratos 31 Aug, 2012 @ 6:02pm 
This is a very cool mod,but once you open up the display cases,you can not activate them. When you have the chance,can you check that out?
DovaKratos 31 Aug, 2012 @ 11:42am 
Very cool mod!!!!
SparkledPixel 13 Aug, 2012 @ 8:05pm 
you sir.. have earned a sub
76561198059485549 23 Jul, 2012 @ 4:14pm 
I needed more space in Proudspire but this was way too much. I appreciate the work you put into this mod, its just not for me.
Lictor 17 Jul, 2012 @ 2:24pm 
amazing, you thought of everything
GhostCat 25 Jun, 2012 @ 8:04pm 
It didn't work
Richy 21 Jun, 2012 @ 9:14am 
thats stupid to put a blacksmith in a House ...
Brother Manus 20 Jun, 2012 @ 2:21am 
*then
Brother Manus 20 Jun, 2012 @ 2:20am 
How about you make it compatible with the Dovahkiin's Hideout mod? The you would be able to get all of the people that love Dovahkiin's Hideout mod (and hated the Proudspire Manor setup) to download your mod.
Monkey 5 Jun, 2012 @ 5:01am 
Fantastic mod. My favorite so far. This allowes for me to be more organized than normal, and I can also consolidate everything into one place. You did good on this one!
TheFlamingDaedra 12 May, 2012 @ 4:27pm 
one other thing... why are all tha manequinns so glitchy?
TheFlamingDaedra 12 May, 2012 @ 7:33am 
sorry for posting it this way, but couldn't use more than a 1000 letters... read normal, top to bottom..
TheFlamingDaedra 12 May, 2012 @ 7:31am 
it is close to the best house, but here are a few inprovements: maybe a little door, maybe in the wall by the stairs that will let you see a small wall of plaques and display cases, and a brumunjaar plaque, for the dragon priest masks. I have also seen that other house-mods and similar had some sort of training room, a room divided by the rest of the house that you may spawn stormcloaks or imperials (your choice, maybe draugr, their neutral). A small
TheFlamingDaedra 12 May, 2012 @ 7:31am 
seperated training room with something like levers that will spawn enemies, or go after the shadowsong example and just use npc's that will attack when weapon's raised and stop when sheated. Just one more thing; I would like a manequinn and a weapons plaque by the bed, that may allow you to take of your clothes and leave your weapon before sleeping"!
TheFlamingDaedra 12 May, 2012 @ 7:31am 
Other than that your mod is awsome!!!! i loved Hwhat you have done with the place, and will too hope you will take my adwice and make this skyrim's best house. (Sorry for my horrible english) And maybe put inn a small box to keep your marujhuana and skooma, for thoose who use such mods!
Valmora 27 Apr, 2012 @ 5:46pm 
There is another mod that has the dragon priest mask plus tons of mannequins
Gevaudan 23 Apr, 2012 @ 5:50pm 
Nice Job ... but in my opinion if you want it to take Dovahkiin hideout's throne you'll want to add some missing features. Like a place for Dragon Priest Masks for example.
Valmora 18 Apr, 2012 @ 5:12am 
NICE JOB !
mdjacks1 13 Apr, 2012 @ 4:13pm 
great mod... love it!
rdmgames 7 Apr, 2012 @ 9:30pm 
Great house, but can you make it spouse friendly?
TYLER RAY 4 Apr, 2012 @ 9:56pm 
SO WER IS IT I CET FIN IT
TYLER RAY 4 Apr, 2012 @ 9:29pm 
I LIKE IT I THEK IT IS THE BEST HOME ON SKYRIM
Zenny8 4 Apr, 2012 @ 3:02pm 
I reeeeally like (almost at love) this mod:
<3 <3 the empty library to be filled w/MY books I find
<3 the lighting in the basement

BUUUT, I've always believed that manequins (spelling?) were creepy
yet now even more so when i walked in Proudspire after mod...
THE MANEQUINS WERE WALKING AROUND!!!!!!1211!!!ELEVEN!!!!!!
freaked me the heck out
so i killed (erm, disabled) them

Besides that creepy/scary bit..this is really nice :D
also...am I really supposed to understand what the recipe for pimpjuice says?
whats the recipe? :(
Ledgendary117 22 Mar, 2012 @ 7:45pm 
@ Vlad the Impaler, I didn't say the portal system wasn't useful, just that I'd rather prefer exploring skyrim the old fashioned way but that's just me. Others might like it and find it very useful for what they like.

I've tryed creating my own mod to change around the overall look and efficiency of Proudspire Manor, because I liked this guy's idea and I got to tell you it's harder than it looks and is very time consuming. Yet, still gotta give props to this guy for creating his own unique work, but if you look further into this mod by opening it in the CK, you'll see 2 SolitudeProudspiremanor cells, thus needing the book in order to transition to the modified cell he created while in game. Perhaps this is what is causing some of the trouble and headaches because the game might not behave quite so stable with 2 of the same main cell it uses, but can't say for sure just a theory.