Sid Meier's Civilization V

Sid Meier's Civilization V

[BNW or G+K] Unique Building -- Thermae
31 Comments
Heinrich the Techpriest 19 Apr, 2021 @ 11:24pm 
I know this mod is a little bit old but, would it be possible to add one more Civ to the fan made list? being the most recent grant's Western Rome under Emperor Majorian. I truly enjoy this mod as it is uniquely Roman, and to have Western Rome be apart of this would be a nice addition.
isnorden  [author] 29 May, 2014 @ 11:32pm 
Uh oh, I'd better ask for technical help again... :-(
BurgerAttacker 29 May, 2014 @ 8:44pm 
"baths of trajan have been built in a faraway land!"

im the only rome ingame. the wonder is still bugged
BurgerAttacker 21 May, 2014 @ 12:33pm 
Cool, looking forward to trying it tonight!
isnorden  [author] 20 May, 2014 @ 12:30pm 
@NecRos: I fixed both problems in the latest update, Enjoy!
BurgerAttacker 16 May, 2014 @ 10:11pm 
Also, i think the thermae costs way too much. it comes on a diffrent tech then education and still you have to choose between them and universities, since they cost so very much. i mean, every one of them is like the great wall...
BurgerAttacker 16 May, 2014 @ 10:04pm 
"Vancouver has completed baths of trajan!"

Might wanna add a check so city states cant build this rome only wonder...
isnorden  [author] 26 Apr, 2014 @ 2:44pm 
@lshpp: Thanks so much; I gave you credit in the latest version.
lshipp 26 Apr, 2014 @ 8:39am 
And those commands will work for both GK and BNW, but I'm not positive about Vanilla. I think so but I'm not sure.
lshipp 26 Apr, 2014 @ 8:38am 
here are the changes

in the <Buildings> table for the Trajan wonder add the following command, this will increase culture 10% in every city:

<GlobalCultureRateModifier>10</GlobalCultureRateModifier>

Add the following table for the +10% Gold effect empire-wide:

<Building_GlobalYieldModifiers>
<Row>
<BuildingType>BUILDING_TRAJAN</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>10</Yield>
</Row>
</Building_GlobalYieldModifiers>

Then you can comment out or delete the Yield change per Pop table.
lshipp 26 Apr, 2014 @ 5:19am 
Taking a look through your code, I can't see anything that would make either the thermae or the wonder not work for BNW as is, so you wouldn't actually have to make an updated version for BNW.
lshipp 26 Apr, 2014 @ 5:14am 
OK, thanks for the link. Already downloaded. Though I generally play BNW nowadays I'll have to uncheck expansion 2 and see how WHoward's mod affects things.

BTW, there really aren't that many differences besides trade routes between GK and BNW, so my mod might be of use to you as a reference guide.
isnorden  [author] 26 Apr, 2014 @ 12:41am 
@ishpp: Don't worry about offending me when you point out technical errors; now that I know something isn't working properly, I can ask for help on CivFanatics to solve that specific problem. As for where to get WHoward69's multiple-uniques mod, it's available here -- https://drive.google.com/file/d/0B4OnxRqj-wQTYkJEUHh1WTY3cm8/edit?usp=sharing . It's a zip file. so you'll need to decompress it before you install. Enjoy!
lshipp 25 Apr, 2014 @ 7:18pm 
isnorden, I'm glad to see that you've come back to this mod. I relly liked what you had done before, and I'm glad to see you're planning a BNW version. One or two pick nits, though. You do realise that <Building_YieldChangesPerPop> is not a percentage change to total city yields but rather adds a percentage of a single yield per population within a city, so that <Yield>1</Yield> would require a population of 100 before 1 gold per turn would be added to the city? And culture under that table doesn't work? Unless WHoward69's "UI - Multiple Unique Bonuses" mod makes this work? If so, could you give a link to where it can be found? I looked at WHoward's Pick'n'Mix website but didn't see it. Please don't be offended by anything I may have said. Offending or insulting was not my intention. In fact, I was really hoping you had come up with a way to handle the culture per population thing.
isnorden  [author] 25 Apr, 2014 @ 5:06am 
I'll be adding a BNW-compatible version of this mod within the next few weeks. In the mantime, try this update: no more lockout by the Hanging Gardens!
Sovereign Levander 25 Nov, 2013 @ 11:55am 
REPORTING: In a game I'm playing right now, I'm able to build Thermae just fine, but not the Baths. I had Tradition, and an Aqueduct in every city. Either the fact that someone had built the Gardens blocked it, or the wonder just doesn't work in BNW.
Sovereign Levander 25 Nov, 2013 @ 5:57am 
In BNW, if the Baths of Trajan replace the Hanging Gardens, do they still require Tradition to build? Also, if someone else builds the Gardens, can you still build the Baths?
gunnergoz 26 Jul, 2013 @ 10:24pm 
Does this work with BNW, given that artists are now different?
isnorden  [author] 23 Dec, 2012 @ 5:01pm 
@rmpine: Moving the Hanging Gardens to Theology would place them too late historically, so I'll try to use your other suggestions. The offsite mod I used as a guide for writing this one put a uniquely Spanish wonder in the same class as Circus Maximus; in that one,though, the tech gap isn't usually as big.as Math vs. Engineering, :-) I can always redefine the Baths of Trajan into a new building class to unlink them from the Gardens; the game code usually puts each wonder into a class by itself.

As for keeping the Hanging Gardens off-limits to Rome: I''ve seen another offsite mod that restricted world wonders to the civs that built them historically (so that only Egypt could build the Pyramids, for example). I can probably borrow code from that mod to create the rules I need.
rmpine 23 Dec, 2012 @ 1:10pm 
1. Is there any way to uncouple the Hanging Gardens from the Baths, so that any civilization except Rome could build the HG while Rome could build the Baths?
2. The Hanging Gardens give the city building it a free Garden. The ability to build gardens comes with Theology, about the same level as Engineering. Move the HG to Theology?
3. Just an observation: Rome can get 4 free Aqueducts by completing the Tradition policy ladder. It is easy to complete Tradition long before learning Engineering. So why not move the Baths to Mathematics, but leave Thermae in Engineering? If Aqueducts in all cities is left as a prerequisite for the Baths, Rome would still need to complete either Engineering or Tradition before building the Baths.
isnorden  [author] 23 Dec, 2012 @ 12:23am 
@rmpine: Changing the tech requirement for the Hanging Gardens seems like the only way to fix the problem. (Normal Thermae require Aqueducts, which in turn require Engineering; the Baths of Trajan should also require Aqueducts.) If you were going to change the required tech for the Hanging Gardens, which one do you think would be most reasonable here?
rmpine 22 Dec, 2012 @ 9:52am 
I figured out why the AI always builds the Hanging Gardens before I can build the Baths of Trajan. The AI gets to start building the HG after learning Mathematics, but a human Roman can't start the Baths until Engineering, substantially later. Can this be fixed?
rmpine 19 Dec, 2012 @ 2:09pm 
Has anyone ever managed to build the Baths of Trajan in a single player game? No matter how directly I race for Engineering, some AI player manages to complete the Hanging Gardens first. That disables the ability to complete the Baths of Trajan. Closest I've come is to 9 turns to completion before the Hanging Gardens is built.
framedarchitecture 15 Nov, 2012 @ 7:56am 
Very easy to test, for modder: Disable G&K in the DLC option window then run the game in vanilla mode.
Galaxydude3500 15 Nov, 2012 @ 4:28am 
yeah some mods that only work with vanilla have the g&k tag while any mod that works on vanilla never have the vanilla tag
isnorden  [author] 14 Nov, 2012 @ 10:14pm 
I'm not always 100% sure whether my mods will be compatible--my "when in doubt, use the tag" policy can be a little TOO cautious.
framedarchitecture 14 Nov, 2012 @ 9:55pm 
It looks like this would be compatible with Vanilla as is...Gardens are in the base game and I think all the tags used for this are also in Vanilla. Try it out!
Galaxydude3500 14 Nov, 2012 @ 9:12am 
okay
isnorden  [author] 14 Nov, 2012 @ 9:03am 
@honeyz: Since I've never played or modded for the Vanilla version, you'd be better off asking an experienced Vanilla modder to rewrite this. That'd be OK with me, as long as they credited me for the original!
Galaxydude3500 14 Nov, 2012 @ 8:19am 
can you make a vanilla version
Galaxydude3500 14 Nov, 2012 @ 8:19am 
i dont know how to make mods ive tried and ive failed i dont understand mod guides