Total War: WARHAMMER

Total War: WARHAMMER

TEB Unit Pack (Mid & High Tier)
63 Comments
Michael {United Critics}  [author] 7 Jul, 2018 @ 11:03am 
It works for me, have you tested without any other mods? Only use TEB & required mods & this.
Radwan 7 Jul, 2018 @ 10:42am 
hi I can not train units from this mod I have all training buildings built and I can train the basic armies of the empire there is not some mods that is required or there is some mods that prevents recruitment I will add that I have TEB :/
kfiren 8 Feb, 2018 @ 10:15am 
Curious as well if this might be ported over to 2, and if not, may I have permission to port this awesome work over?

TEB over on WH2 definately could use it. Great job on this and thanks, by the way.
✠Baron Von Dorf✠ (SF9912) 17 Jan, 2018 @ 1:17pm 
For Total Warhammer 2 of course that is :)
✠Baron Von Dorf✠ (SF9912) 17 Jan, 2018 @ 1:17pm 
Hey uhm lad is everything alright just here to ask if everything is alright and if you are still going to work on this great mod :D ?
✠Baron Von Dorf✠ (SF9912) 21 Dec, 2017 @ 9:45am 
Hi lad just checking in is everything going fine and dandy :D ?
✠Baron Von Dorf✠ (SF9912) 5 Nov, 2017 @ 2:19pm 
take your time lad a genious cannot be measured in time and truth be told it will be a while before Iget my hands on warhammer 2 so yeah :D(just take your time)
Seven  [author] 5 Nov, 2017 @ 12:54pm 
Sorry it's taking a bit, it's being a real pain.
✠Baron Von Dorf✠ (SF9912) 31 Oct, 2017 @ 3:11pm 
oh thank you then good fellow just checking in >D heh
Seven  [author] 31 Oct, 2017 @ 3:07pm 
Yes sir, just getting some things sorted out.
✠Baron Von Dorf✠ (SF9912) 31 Oct, 2017 @ 2:21pm 
you are still going to do it , right lad ?
✠Baron Von Dorf✠ (SF9912) 27 Oct, 2017 @ 3:19pm 
thank you then lad because the southern realsm need some Armored soldiers too and cool artillery :D
Seven  [author] 27 Oct, 2017 @ 12:57pm 
In the future I plan to.
✠Baron Von Dorf✠ (SF9912) 27 Oct, 2017 @ 3:43am 
hey lad what about taking these to mortal empire ey :D
< blank > 12 Oct, 2017 @ 2:16pm 
They look like pyjama heroes with the capes and underwear only xO This isn't One-Punch Man.
Seven  [author] 12 Oct, 2017 @ 1:45pm 
Capes are dope.
< blank > 11 Oct, 2017 @ 7:22pm 
The cannon crew wears CAPES?! Come ooooon....
Seven  [author] 15 Sep, 2017 @ 3:42pm 
I might add that soon but when warhammer 2 releases I will wait to update these mods until the combined map. Last time it was updated cataph didn't have the same skill trees that exist now.
Superbreadninja 14 Sep, 2017 @ 4:30pm 
Is it possible for this to expand on the Legendary lords from Cataph's skill trees? Some of them seem to reference direct units and these won't ever get the buffs.
_vc702 8 Sep, 2017 @ 9:47pm 
i see. well thanks again for you work here and i appreciate the help and quick response.
cheers.
Seven  [author] 8 Sep, 2017 @ 9:43pm 
Yeah, each unit size value is specified individually, so the mods have to have a compatibily patch to manually up the unit number. So yes, it will not increase the Glory Empire and other mods unit size unless they have a specific patch. I would make a patch for this mod, but I don't really have time to have more versions I have to update or work on.
_vc702 8 Sep, 2017 @ 9:41pm 
oh.... well ok then.
are you aware if this is a recurring issue with other unit add-ons?
like, if i download "Glory Empire" unit mod for example, will those also stay the same size even with unit increase mods? or do you know if this is something that everyone pretty much has to deal with. i personally just hate small units.
Seven  [author] 8 Sep, 2017 @ 9:10pm 
The unit size is adjusted per unit and so unless a patch is made it's impossible. Glad you are enjoying the mod though!
_vc702 8 Sep, 2017 @ 8:47pm 
just wanted to say that these mods are great and thank you.
however i do have a minor annoyance, and that's when im using any "Unit Size _%" mods at the same time.
so what happens is that the mods will increase the number of men in the base units of the game ie: Swordsmen, or Spearmen [Shields] will be at 210+ men, but all the units added here will still be 60,80,120 men per unit.

ive tried using different mods that increase the size different ammounts the none change the size of these new ones. thanks.
Michael {United Critics}  [author] 16 Aug, 2017 @ 10:44am 
Happy you enjoy it :)
- Michael
✠Baron Von Dorf✠ (SF9912) 15 Aug, 2017 @ 5:37pm 
Thanks for this mod lad I really needed some foot knights for the Tilea Now I can Finnaly unite the old world under "I"Tilea's rule
Mumion der Unsterbliche 10 Aug, 2017 @ 2:50am 
Update pls.
General Nathanael Greene 27 Jul, 2017 @ 5:08pm 
Ok, Understood. Thanks.
Seven  [author] 27 Jul, 2017 @ 4:58pm 
Alright, thanks for letting me know. I'll fix it if I can.
General Nathanael Greene 27 Jul, 2017 @ 4:56pm 
Hello! Thank you for this great mod, it adds some nice flavor! I did notice one thing though: Some of the wardens' units seem to have a see-through gap around their waistline. But this is a little thing, thought i'd point it out to help. Well done regardless! (and sorry if this was already mentioned)
Greyscale 27 Jul, 2017 @ 3:23am 
Oh cool about the last part. Aok keep us updated!
dizzy 26 Jul, 2017 @ 8:29pm 
Dont get your hopes up anythime soon. It's the file structure that's the problem. In addition to Radious conversions of this mod, the entire Cataphs Southern Realms would need to be converted. That's a ton of work and the update process when it happens would be seriously time consuming. There's a small possibility that some of these units do not rely on Cataphs and could be used as a stand alone Radious supllement. That could be worth investigating.
Greyscale 26 Jul, 2017 @ 7:17am 
If by anychance a Radious or generic version is made please make it public if possible - Radious version should be much easier to reverse engineer to normal game format than Cataphs Mod with all its extras
dizzy 26 Jul, 2017 @ 1:26am 
Yippy skippy!
Michael {United Critics}  [author] 25 Jul, 2017 @ 1:35pm 
@Ana add me and we can have a chat. I funded these mods & support & help him where I can and he needs. This mod was 1st made for only me, but was made into public. So you can add me and we can talk.
- Michael
dizzy 25 Jul, 2017 @ 12:03pm 
Well, the problem is that Cataphs mod deletes most of everything from Radious. So if we wanted to use this mod and 'adjust' the values like hit points and upkeep to keep in line with Radious, we cant do that when it requires Cataphs mod. So I second a version of this bad ass unit pack without that requirement, or perhaps you'd care to share your bake secrets and tell us which units dont require Cataphs. I could just delete those units. Im not skilled enough an editor to change anything other than base values. Maybe later. So for someone who wants to do a proper Radious compatibility mod, its not me. Not yet. Be nice if someone did. You did an SFO patch...
Seven  [author] 25 Jul, 2017 @ 11:30am 
Most likely not, it uses a lot of specific things from Cataph, and it would be hard to keep both updated.
Greyscale 25 Jul, 2017 @ 8:28am 
Any chance of a non Cataph TEB edition that works without it?
Seven  [author] 24 Jul, 2017 @ 8:11pm 
Thank you for understanding. I wish you luck in figuring out your mod issues.
dizzy 24 Jul, 2017 @ 8:03pm 
Yeah, I know it wouldnt be easy. After downloading the pack file manager and then watching about 4 hours of youtube vids on how to use it and then trying it myself, I greatly appreciate these mods fine modders like you put out and all the time it takes to create them. Again, thanks.
Seven  [author] 24 Jul, 2017 @ 6:13pm 
If you're wanting to use an overhaul mod, I would highly recommend Steel Faith Overhaul. I and most people find it much more balanced and lore-friendly.

Radius is mostly meant to only be used by itself, and not with other mods. For this reason, I don't really have time to make another sub-mod and keep it updated, so I won't be doing one for radius. Radius is made with disregard to other mods compatibility, and doing one wouldn't be to easy.
dizzy 24 Jul, 2017 @ 6:05pm 
++++++SO FRUSTRATED++++++ lol

Your units here are great, but I cant find a mod that makes radious units more expensive w/o also making other units more expensive. So I cant use Radious. And finding up to date mods to make all the races balanced and have parity isnt happening. So... the only thing I can think of is to ask for a Radious compatible version of this mod... What's a girl gotta do to get a custom mod done?
Michael {United Critics}  [author] 23 Jul, 2017 @ 7:35am 
@Ana - Happy you like it. Any issues do report em.
Border Rangers are from the TEB mod by Cataph and they are only recruitble by Border Princes in campaign.
- Michael
dizzy 23 Jul, 2017 @ 5:51am 
Thanks for this! I've gone thru countless hours trying to find a suitable Tilea or BP unit pack to use alongside radious. I went the SFO route first and had to readjust my mods to but found out SFO is just unit anemic for my purposes, So went back to Radious. Ughh.

I'm going to have to use a mod that makes Radious' units a bit more expensive so it meshes with this and the other TEB mods. Thanks for putting this out there... But when playing the campaign, the only thing I was disappointed with was that the Border Ranger archer units are only available in skirnish and not campaign mode. That was a real bummer for Tilea. But thanks for making the other units! Makes TEB playable with Radious.
Seven  [author] 20 Jul, 2017 @ 5:39pm 
Alright everyone, if any of you use Steel Faith, you can get the balance patch for that here . Report any problems with it!
Michael {United Critics}  [author] 19 Jul, 2017 @ 11:29am 
Your welcome BahamuT, happy you like it :)
BahamuT 19 Jul, 2017 @ 9:31am 
Yes ! more units for TEB , thank you :D
Seven  [author] 18 Jul, 2017 @ 2:15pm 
It's compatible, but some of the balancing may be off because it's balanced to the vanilla stats. I hear the balance is okay though.
Kalkz 18 Jul, 2017 @ 2:12pm 
SFO?
Seven  [author] 18 Jul, 2017 @ 1:45pm 
Added a discussion with most confirmed compatible mods