Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Here's a pastebin example of the shader proxies being used on this, from a VMT in this: http://pastebin.com/maLhukp2
It's Mark V - it's the subvariant from Halo: Reach.
YES!?!?!??!? I DONT IDIOT
To clarify, I made this for a server I ran. So I never intended to use bodygroups as you can't control those without editing code, which I tend to avoid. Which is basically why this doesn't have body permutations because those would be a waste without a way to customize them, as well as that the download would be much larger for the playermodel with no viable gain.
This is not a reupload and thus not really related besides that we used the same base mesh and textures, which is to say anyone who rips models from reach did, does, or can now.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=117829133&searchtext=skirmisher