Sid Meier's Civilization V

Sid Meier's Civilization V

Adaptive Policies - GK
52 Comments
Rickyjr=CMD_JR420 2 Sep, 2014 @ 12:59pm 
i am ricky also
Rickyjr=CMD_JR420 2 Sep, 2014 @ 12:59pm 
no need you did the HARD work some time which the AI could not but i like it being fair and most of the time they dont go for the top 3 idk why or care i use the 2ed 1 with free settler and tile impovment.and open up the city state 1 and honor 1st. then go from there well geat job and marked as my fav. hope it helps u
Mestiff  [author] 2 Sep, 2014 @ 11:54am 
thanks rickyjr!
Rickyjr=CMD_JR420 2 Sep, 2014 @ 8:48am 
my favort mod
then Really Advanced Randomize but the last 5 times i used this 1 its not loaded it sits there and looks like its loading but never dose..So this is my number 1 job well done!!!!!!!!!!!!!!
Mestiff  [author] 19 Mar, 2014 @ 10:34am 
QuesoNova 18 Mar, 2014 @ 2:37pm 
is it compatible with reform and rule
Mestiff  [author] 7 Jan, 2014 @ 12:52am 
Yes, same name, the link is in the description just above.
SOD Blitz 6 Jan, 2014 @ 10:23am 
do you have a vanilla version?
Mestiff  [author] 17 Aug, 2013 @ 4:28pm 
you're welcome.
Treehawk 16 Aug, 2013 @ 1:28pm 
BTW - removing that file (I moved it as you suggested, just in case it did not work) worked perfectly. Thanks again!
Treehawk 16 Aug, 2013 @ 9:26am 
now to just find a modder that can create a Tech Tree based on the AD&D classes... (I have it plotted out but the modding learning curve is dreadfully steep).
Treehawk 16 Aug, 2013 @ 9:23am 
Thanks, I wanted to unlock Era restraints ( use BlouBlou's Era blocking mod to keep my games medieval) and not allow policy mixing so I think this will work. I appreciate the response coming so quickly, glad to see your still around.
Mestiff  [author] 16 Aug, 2013 @ 9:16am 
If you delete the Era Null.xml file, you won't be able to mix policies that normally can't but the era prerequisits for policies will come back.

If tou delete the Adaptive policies.xml file, you'll be able to take advanced policies from the beginning but you won't be able to mix policies. (and you could delet the Text EN.xml file too cause it would be useless).

Hints that work for all mods:
-You can move the file from the mod folder elsewhere to see what happened without it.
-If you make a mistake by deleting or modifying mod files, unsuscribe the mod and suscribe again in the civ 5 mod section, all files will be back in their original state.
-You can make a copy of the mod files before testing. Just in case.
Treehawk 16 Aug, 2013 @ 2:10am 
Mestiff, before I do this and discover I broke something can you tell me if this will work? I want to ONLY use the part that unblocks policy by era and retain the restriction on mix and match. If I delete just the Era Null.xml file will that do what I want and retain the integrity of your mod? Thanks in advance.
Mestiff  [author] 9 Jul, 2013 @ 4:28pm 
we're not in the same coutry :( for me it will be available only in two days
Roxley Summers 9 Jul, 2013 @ 4:24pm 
ok, thank you. brave new world is actually already available as a steam download as of today-- i already have it installed. but no rush. :-)
Mestiff  [author] 9 Jul, 2013 @ 3:45pm 
No,

As soon as BNW is available, i'll make a new mod to remove the era prerequisit for the different policies, since only ideologies will be exclusive

@Raistlin: it's not possible for me to adapt this mod to conversion mods like CCTP.
Each mod update would brake my associate mod. And to be honnest, i don't understand how CCTP has been made. It's a real mess in the mod files and it's impossible for me to localize where and how they have made their policies system.
Roxley Summers 9 Jul, 2013 @ 1:38pm 
will this mod work with bnw?
Raistlin Majere 20 May, 2013 @ 3:16am 
cool beans, please let me know when it's ready.
Mestiff  [author] 17 May, 2013 @ 6:28am 
i think i can make a mod for cctp as soon as i have enough time (and maybe i'll do the same for the land of aveyran)
Raistlin Majere 16 May, 2013 @ 11:51pm 
Should you or I contact the person who made CCTP to help make these two compatible. Maybe you could work something out with him. I don't know how to make mods so not sure what needs to be changed.
Mestiff  [author] 15 May, 2013 @ 3:30am 
i look at the 3.1 version
Raistlin Majere 15 May, 2013 @ 2:53am 
are you looking at the one in the workshop or the one on civfanatics that you download? the workshop version is broken.
Mestiff  [author] 14 May, 2013 @ 11:34am 
I think it's possible to do it, but not sure. In fact, the easier would be to change this directly in the CCTP mod. After a look in the mod files, the most difficult would be to fine the code lines i'll need to change...
Raistlin Majere 14 May, 2013 @ 3:17am 
Is it possible for you to make this mod compatible with CCTP or is there another mod that removes the "can't be active with ..." that is compatible?
Mestiff  [author] 28 Apr, 2013 @ 4:22am 
No. This is not compatible with mods that change the policy system like CCTP or Civilization_Nights.
This mod search for the classics policies names and change prerequisits, text and mutual blocks for Piety, Patronage, Order, Autocracy, Freedom, Rationnalism and Commerce.
If others policies appears or policies names are changed, my mod will have simply no effect or utility on them.

-Exemple 1:

If someone use a mod like Echoes of ages (which provoke some changes in Rationnalism effect (+1 technology instead of 2 if rationnalism complete) and text) with this mod; you'll have the basic text of my mod (+2 technologies, removed warning "can't be active with piety") but the effect of Echoes of ages (+1 technology).

By removing in my mod the "Text EN.xml" file, you'll have the Echoes of ages text (+1 technology and the warning text "can't be active with piety") while you can have it with piety.
Mestiff  [author] 28 Apr, 2013 @ 4:22am 
-Exemple 2:

If someone have a mod which change just the Piety policy (for exemple in Worship) without changing restrictions rules, my mod will affect all others policies normally. So the warning text will appear in the new Worship policy, but not in the Rationnalism description. You could have Freedom, Order and Autocracy at the same time, but no more Rationnalism with the Worship policy.
And of course you'll have to wait the classical area before starting the Worship policy while all others will be available from the beginning.

- Precision:
My mod don't affect sub-policies and will work with mods that change whatever on sub-policies.
Raistlin Majere 28 Apr, 2013 @ 2:08am 
is this compatible with Community Call To Power (CCTP) Social Policies?
Shin 10 Apr, 2013 @ 6:22pm 
Must be mods on my end than. :) I am using quite of few of them.
Mestiff  [author] 10 Apr, 2013 @ 7:41am 
@Cenosis: After playing a game with 20 other civs, tha AI seems to take the policy he needs the most, normally. Some took Order first, but others took tradition, honor, autocracy or freedom first, according to their personnality.

Maybe one of your mods change the importance of hapiness and production, in which case the AI will tend to choose Order in priority?
Mestiff  [author] 4 Apr, 2013 @ 10:09am 
@Preston: Unscribe the Mod, ask steam to check civ V files ans Suscribe again.

@Shin: Last time i play, different Civs choose differents policies according with their preferences (military Civ chosse autocracy or honor first, babylone and india choose often rationnalism, tradition or freedom)
I'll see in my next game (tomorrow) if something change since the last game update.

Someone else have the same issue?
Shin 22 Mar, 2013 @ 12:49pm 
I don't know if it's part of the core game or something else, but I've stopped using the mod... Every single AI takes Order... I had a game, 22 Civs, ALL took order. I thought there would be some variation by opening up the trees. A shame, a nice idea... but its made the game LESS interesting when it comes to AI behavior.
Mestiff  [author] 13 Mar, 2013 @ 2:04pm 
Personally, i can't, sorry.
roguesaber 11 Mar, 2013 @ 3:55am 
Can anyone tell me how to get this to work on the Mac version of Civ 5?
roguesaber 14 Feb, 2013 @ 12:59pm 
Is there a Mac version?
Mestiff  [author] 24 Jan, 2013 @ 7:03am 
Default location is:

C:\Users\USER\Documents\My Games\Sid Meier's Civilization 5\MODS\Adaptive Policies (v 5)
doak99 21 Jan, 2013 @ 1:14pm 
im sorry but im new to modding so how do you take away the "Remove era prerequisit part" i know it says to go look at the files but where r the files located
Schwaz 20 Jan, 2013 @ 8:12pm 
rationalism + order + peity + freedom + autocracy = troll on nuke happy ghandi
Stegocephalian 17 Jan, 2013 @ 1:45pm 
This looks interesting. Could really shake up the game. Have to try it out. :)
Mestiff  [author] 1 Nov, 2012 @ 3:35pm 
Al-Asad: For vanilla version, it work well except for texts (you'll have the gods and kings texts for Piety, Rationnalism, Order, Autocracy and Freedom)

I'm doing the vanilla version right now.
Yotz 1 Nov, 2012 @ 10:56am 
Not bad, Ill give it a go.
metaldets 29 Oct, 2012 @ 11:10am 
kkk
Uniballer69 27 Oct, 2012 @ 10:56pm 
greece keeps chosing autocracy right away. lol.
Mestiff  [author] 27 Oct, 2012 @ 6:33am 
Thx Scottkbeers & Bevel Lemelisk
76561197970371814 26 Oct, 2012 @ 11:19pm 
)
scottkbeers 26 Oct, 2012 @ 6:17pm 
Wow Larry Gooseman sounds cool lol!!! NOT!!! Cool mod idea i like it! dont listen to peaple who sound goosy lol!!!
I've Been Better 26 Oct, 2012 @ 2:49pm 
wow, this is freakin stupid
Warwick🐺 26 Oct, 2012 @ 1:42pm 
:D
Mestiff  [author] 24 Oct, 2012 @ 8:32am 
Last update: remove bug in which some games still had the anarchy system.
Bevel Lemelisk 22 Oct, 2012 @ 3:56pm 
Ill def give this one a go.