Sid Meier's Civilization V

Sid Meier's Civilization V

Natural Wonder Yields Mod
22 Comments
LOBO 11 Aug, 2014 @ 10:39am 
Also I was thinking about putting +2 Tourism starting from modern(information?) era as we all know these days they bring tourists pretty a lot ;)
LOBO 11 Aug, 2014 @ 10:38am 
Barathor you can set just 1happiness for each. I set mine like that by editing XML and LUA files.
I have also set number of natural wonders higher for each map (i.e. huge-15,large-12 etc) and that many as I set where appearing but your mod somehow disables it. Could you include that in your mod please?
Thank You
Vitorion 14 Apr, 2014 @ 12:50pm 
Seems like a good mod. Does it work with BNW?
Barrowulf  [author] 19 Feb, 2014 @ 10:24pm 
Yes, I plan on adding the new natural wonders. I'll also be removing the +2 border happiness from each wonder, as it makes them a little too potent. Instead, perhaps I'll mix in the happiness yield with some of them to create more unique yield combinations.
IpseVir 19 Feb, 2014 @ 10:07pm 
I use this mod but I was curious if you were planning on adjusting Lake Victoria, Kilamanjaro, etc

thanks!
Carlos 2 Nov, 2013 @ 12:06pm 
See, all I'm saying is the NWs should have some "wondrous" flavour, like the interesting "skills" of the Kilimanjaro or the Source of the Nile. Then it's something I can call "a wonder", something worth looking and fighting for. Otherwise they're just a bunch of nice-to-crappy tiles.
Carlos 2 Nov, 2013 @ 12:06pm 
I respect that but disagree :) Mostly because if something is presented as a natural world wonder, it shouldn't have the same yields as a common improved tile. And it's not just about the yields either. I love the healing or movement bonuses of the new NWs, even though they're indeed micromanagement heavy. But that's optional, you don't have to drag all your units to look at Kilimanjaro and come back stronger :)

The potential for an early unbalance is there all right, I'm with you here. But that can be solved - for example the NWs can have crappy yields on it's own but what if you could improve them? Not directly but by special city buildings available only in nearby cities or by adjacent tile improvements (build a Pilgrimage Shrine next to Mt. Sinai that doubles the faith yield but is available only through a Rennaisance tech).
Barrowulf  [author] 2 Nov, 2013 @ 7:42am 
Thanks, though, I eventually plan on updating this old mod and adding the BNW ones. I now believe they're a little too potent, and will be removing the bonus +2 happiness when they're within your borders.

Also, on the contrary, I don't believe they should be too "wondrous". If one understands how maps are created, you see how random their placement methods really are, along with the types assigned to a given map. They can easily unbalance games very early. Also, wonders like Fountain of Youth and the new Mt. Kilimanjaro introduce tedious micro-management (especially with 1UPT) which I rather not favor in the game. These are all my own opinions, of course.
Carlos 2 Nov, 2013 @ 2:44am 
Great! NWs need some rethinking very badly. Only this mod seems to me just like the first step. Often you just reshuffle the yields around. In my eyes the real problem with NW is they just aren't that wondrous. It's much better in BNW or Scramble for Africa, now that's my idea of Natural Wonders! Minor reshuffling of yields is not sufficient in my view but still thumbs up for your work on the NWs, since nobody else seems to be doing anything about them.
Hokath 5 Sep, 2013 @ 12:44pm 
Great.
And you are thinking about getting rid of (i) altogether?
In which case I vote no. You need more than half the votes to pass these things :P
Barrowulf  [author] 5 Sep, 2013 @ 12:06pm 
Forget about #2 and then you'll understand it correctly. ; )
Hokath 5 Sep, 2013 @ 8:10am 
I'm getting confused :s
This is how I understand it atm:
(i) when a natural wonder is in your borders, +2 happiness
(ii) when you work a natural wonder, +2 happiness

And in my game cerro de potosi wasn't giving +2 for working it.
Barrowulf  [author] 5 Sep, 2013 @ 5:58am 
Nope, haven't touched it. : )

There shouldn't be a difference, as the in-borders happiness will be applied to your total as soon as you settle a city near the wonder and take ownership of the tile so that it's within your territory. In this case, working or not working the tile is irrelevant.
Hokath 5 Sep, 2013 @ 4:50am 
I have you stealthily changed this already? Because there appears to be no happiness difference between working and not working the cerro de potosi in my current game.
Hokath 4 Sep, 2013 @ 11:49am 
Ah I see, I didn't realise it was currently giving 4 happiness total. Knowing that, I think you're probably right, and there's no need to have two mods just for me :)
Barrowulf  [author] 4 Sep, 2013 @ 9:47am 
You get the initial +1 happiness upon discovery, as usual.

When you settle a city near them, you gain a bonus +2 happiness for having it within your borders. I originally used it as more of an incentive to find and settle near them. But, I'm thinking that perhaps a tile of 8 yields is enough incentive! : )

Perhaps, then, I'll create an alternate version. One with the in-borders happiness bonus, and one without.
Hokath 4 Sep, 2013 @ 8:38am 
So you get 2 happiness when they're in your borders, and it goes away when you work it? Or just no happiness at all?
Personally I think it's fine the way it is. The happiness is essential in placing a city near it without having to cripple your happiness, especially if the wonder doesn't spawn favourably around luxuries.
Barrowulf  [author] 4 Sep, 2013 @ 8:11am 
Thanks, Hokath!

I definitely intend on updating this one down the road by adding the new ones and tweaking any values that need to be rebalanced.

Also, I believe I'm set on removing the happiness yield bonus from all of them when they're worked by a city, and just keeping them at a total of 8 yields.
Hokath 4 Sep, 2013 @ 8:05am 
This is another great mod from you Barador. I'm starting to sound like your fan club, but keep up the good work.

@Umbrae I think the culture they give + the UN resolution that gives natural wonders +5 culture is enough tourism via hotels and that. But if you want more I think there is a mod that let's you build a national park building that gives more tourism from natural wonders.
Aurelius 20 Jul, 2013 @ 7:49pm 
Nice mod. Natural wonders should also generate a decent amount of tourism (perhaps upon the discovery of flight).
KRX 18 Jul, 2013 @ 12:30pm 
Thanks! Just what I was looking for.

Works with BNW I assume?
bugge 7 Jul, 2013 @ 3:42am 
I reinstalled civ5 today because of Brave New World. Finally trade routes in a game of civilizations! Cannot believe they didn't understand that earlier.
Anyway, thank you for removing these two annoying unreal NWs.