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Thanks for these :)
pg 13
the 'glass tunnel' effect is really cool, Although the walls in most of the rooms could use more decorations.
since enviormental hazards are a thing, maybe set up the spikes in the big daddies room so that we can knock them into the spikes. or fire, or something.
It would really be helpful if you did a better job of showing where the player is supposed to go: The cave you need to crawl through should really be illuminated or something, because I could see most people not being able to find it. And it would alsp help if the first wall you need to wallrun on was taller and had scratch marks on it. Also, the opening cutscene should end with the camera facing forwards, so retrying the level is less annoying.
P.S. The big daddy's are spot on ;D