Overgrowth

Overgrowth

Overshock [BIG UPDATE]
19 Comments
kjack924 17 Sep, 2022 @ 9:04am 
this will forever make me happy cause bioshock is a big part of my childhood
NB65 5 Jul, 2020 @ 12:51pm 
Sep 23, 2017 @ 9:33pm idiot
Bog Wizard 4 Jul, 2020 @ 7:56pm 
shit is so broken, parkour doesnt work, bosses ai dont work, but good idea
iTrapped'sPitifulNaturals 8 Sep, 2018 @ 8:39pm 
can you make the lava wall a little taller I spent 2 hours trying to make that one wall run then gave up that jump is wayyyy too hard
LilShootDawg 18 Jul, 2018 @ 10:49am 
@Phil Its, not a bug your not supposed to go that way. Heres a video of me playing it. https://www.youtube.com/watch?v=1GL_Ts7MSrM
Messmer, The Penetrator 18 Jul, 2018 @ 10:21am 
The maps are challenging and the second to last level's boss is fun. However, the second to last level (The escape) have a bug that literally makes it unfinishable (there is lava on top of ledge). I know that story is not the focus of the campaign, but I wish it have more to it. Otherwise, it's a really well-made campaign overall.
Thanks for these :)
Ahhh 19 Jun, 2018 @ 12:04am 
@Richard I just edited and placed myself at the end, not much to that level.
WREX 7 Jun, 2018 @ 8:29pm 
blueq ive noticed one problem. on your second to last level i seem to always grab the top of the wall your supposed to run on. any solutions?
LilShootDawg 18 Mar, 2018 @ 3:08pm 
Izreal? 9 Feb, 2018 @ 1:00pm 
introducing..... BIOSHOCK WITH BUNNIE KILLING MASICERES!!!!!! now avalible on steam for only 399.
pg 13
ComatosePhoenix 4 Nov, 2017 @ 12:33pm 
The invisible walls are kinda annoying, Just put more fire if you don't want players going that way.

the 'glass tunnel' effect is really cool, Although the walls in most of the rooms could use more decorations.

since enviormental hazards are a thing, maybe set up the spikes in the big daddies room so that we can knock them into the spikes. or fire, or something.
Mettle Meek 23 Oct, 2017 @ 9:11am 
I just played through it again and after many attempts figured out the intended path for that level.

It would really be helpful if you did a better job of showing where the player is supposed to go: The cave you need to crawl through should really be illuminated or something, because I could see most people not being able to find it. And it would alsp help if the first wall you need to wallrun on was taller and had scratch marks on it. Also, the opening cutscene should end with the camera facing forwards, so retrying the level is less annoying.
blueq  [author] 20 Oct, 2017 @ 9:38am 
+Precious Cinnamon Bun I put invisible walls to keep people from going the wrong way. I'll still check though +DANDY_KRABZ it works now.
Mettle Meek 20 Oct, 2017 @ 12:15am 
There's an invisible wall keeping me from progressing during the second-to-last level.
Ghasghkull Primarch 24 Jul, 2017 @ 3:34pm 
It doesn't work
Robotbunny 19 Jul, 2017 @ 9:47am 
XD
kavika 17 Jul, 2017 @ 7:22pm 
Dat boss is hilarious! :) Nice job
catheterClown 15 Jul, 2017 @ 7:37pm 
I'd advise adding knockout shields to characters. Otherwise, not bad.
Desmond 15 Jul, 2017 @ 8:49am 
The Campaign could use some story, and it has some minor problems that aren't that noticeable
P.S. The big daddy's are spot on ;D