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encore merci pour tes conseils
je l'ai juste trouve apres avoir pose la question, mais j'ai tellement de lieu decouvert que je ne vois plus rien
j'ai encore une question es ce normal que les tetes des donselles ne soit pas de la meme couleur que leur corps je crois que c'est un bleme avec un autre mod non ?
encore merci pour ta reponse
Recherche pour:
Dova Strunmah Höll (Dragon Mountain Hall) v2.1
vieillards ont fermé le chemin
ou ...
haut de la plus haute montagne, près de Whiterun
(pardonnez-moi, google translate)
je n'arrive pas a trouver cette house (maison) pourriez vous me donner quelques indices
merci d avance
i didn't auto update this older version because it would have caused people to lose items. you have to "move out" of this old version, save game, load new ver and "move back in"
(I uploaded it seperately to avoid any user loss of items.
Grab any items you may want out of ver1.0, leave the house and fast travel somewhere in Skyrim. Then reload skyrim, unsubscribe from this version and subscribe to the newer v2.0 and you should be all set!
This is an amazing mod. I love everything about it including the dragons guarding it right outside. My only request is would you be willing to put the shrine for the nine dragon priest masks in somewhere? That would complete it in my opinion. Thanks again.
^
This
I haven't lost any shield or weapon items... don't know anything about CK or the mod process, but I'm guessing they are less memory intensive then the multilayered mannequins.
You've designed a great mod and no one should not choose to install it because of this one bug... just be aware it exists.
I tried fitting them all and then another one in a regular home and when the mannequins took their armor off in the Hall they stayed on in the regular home.
My guess is either
-mannequins just need remade (I redid them several times so should be right but I'm no expert. Maybe I should try duplicating one in a standard home (cntrl-d i think?))
-it's some global setting to the mod itself I don't know about. They aren't totally reloading because they keep the items, it's weird.
-it's the shear number of mannequins. I have no evidence for this but I discovered in making my mod I could only get X mannequins to work even though they were all made the same way. Perhaps fitting the max is doing something weird to them.
I'm open to ideas. If you're a modder and find what I did wrong in the file I can find the time to update the mod but I don't currently have time to root out the issue.
I'v been looking on steam because i cant use Nexus.
*also, want to add I've still had my mannequins unfit armor (but still have in their inventory). I've gone back over my mannequin triggers and there doesn't seem to be anything awry, so this may be a problem with hearthfire or even a vanilla bug that only manifests when you have max in cell mannequins (12)*
Thanks for your time,
Raven
It's also discussed just 4 posts below yours in this very comments section.
If you haven't been to the top of the throat of the world you need to progress through the storyline to get there.
Seph, there are 3 women walking around the hall that are all followers. the rest in the hall are merchants (and one is a fence)
js. hancock, just click on subscribe, and next time you start skyrim wait for all the mods to finish downloading in the launcher before you click 'play'
Problem? Yes.
Working? No.