Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better specialists
12 則留言
Ryan 2024 年 6 月 22 日 下午 2:08 
@Masked Man is it updated for latest version and dlc's?
YoungAidsyBoi 2019 年 8 月 29 日 上午 7:46 
so it makes research faster i presume
Moyocoya 2019 年 2 月 19 日 上午 6:00 
Thanks !
Remove Sniper from TF2  [作者] 2019 年 2 月 19 日 上午 5:59 
it is updated already, feb 16th
Moyocoya 2019 年 2 月 19 日 上午 5:55 
@Masked Man : do you intend to upgrade your mod for GS ?
DB 2018 年 11 月 6 日 下午 12:56 
Would you mind just pushing a quick update with "Affects Saved Games: Yes", please?

The "No" setting messes with play-by-email hotseat games. Some players can opt out of the mod and don't get the Better Specialists
Remove Sniper from TF2  [作者] 2018 年 7 月 28 日 上午 5:27 
The firaxis code for getting GPP from specialists is broken, so I can't do that
Mr. Fahrenheit 2018 年 7 月 16 日 下午 7:25 
You should have the specialists give GPP like in Civ 5. This would make them much more useful for tall empires.
Ricenmoo 2018 年 2 月 1 日 下午 4:08 
Could you change the Merchant to 6 gold/turn please? The game seems to consistently treat 1 gold as 0.5 of other resources, so this would be more balanced. :)
Kolonel Kimchi 2017 年 12 月 27 日 上午 11:29 
wow thanks cool mod thing
Signo Vir 2017 年 11 月 29 日 下午 7:13 
@anne0nymous specialists are pops assigned to districts. E.g. if you build a shrine on a hjoly district, you can assign one pop as a specialist.
Schaefespeare 2017 年 8 月 23 日 下午 9:41 
By "Specialists" you mean 'Great People' ? presumably this over-rides the game default ability when occupying a productive hex/tile but doesn't affect their "Retire" functionality ? :steamhappy: