Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better specialists
12 kommenttia
Ryan 22.6.2024 klo 14.08 
@Masked Man is it updated for latest version and dlc's?
YoungAidsyBoi 29.8.2019 klo 7.46 
so it makes research faster i presume
Moyocoya 19.2.2019 klo 6.00 
Thanks !
Remove Sniper from TF2  [tekijä] 19.2.2019 klo 5.59 
it is updated already, feb 16th
Moyocoya 19.2.2019 klo 5.55 
@Masked Man : do you intend to upgrade your mod for GS ?
DB 6.11.2018 klo 12.56 
Would you mind just pushing a quick update with "Affects Saved Games: Yes", please?

The "No" setting messes with play-by-email hotseat games. Some players can opt out of the mod and don't get the Better Specialists
Remove Sniper from TF2  [tekijä] 28.7.2018 klo 5.27 
The firaxis code for getting GPP from specialists is broken, so I can't do that
Mr. Fahrenheit 16.7.2018 klo 19.25 
You should have the specialists give GPP like in Civ 5. This would make them much more useful for tall empires.
Ricenmoo 1.2.2018 klo 16.08 
Could you change the Merchant to 6 gold/turn please? The game seems to consistently treat 1 gold as 0.5 of other resources, so this would be more balanced. :)
Kolonel Kimchi 27.12.2017 klo 11.29 
wow thanks cool mod thing
Signo Vir 29.11.2017 klo 19.13 
@anne0nymous specialists are pops assigned to districts. E.g. if you build a shrine on a hjoly district, you can assign one pop as a specialist.
Schaefespeare 23.8.2017 klo 21.41 
By "Specialists" you mean 'Great People' ? presumably this over-rides the game default ability when occupying a productive hex/tile but doesn't affect their "Retire" functionality ? :steamhappy: