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+On hit sets victim on fire
+Mini crits people who are already on fire.
-Whrn under water, flame extinguishes and acts like normal bat until a friendly pyro klights it for you
-25% damage penalty while lit
-75% damage penalty while extinguished
-must wait 15 seconds before pyro can light it again
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▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO ADD THIS ITEM!
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On hit: lights victims for 50% burn time
-50% damage
+10% bullet damage vulnerability on wearer
+taunt causes victim to lit on fire and takes crits
-25 damage
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http://backpack.tf/raffle
On hit: Ignites enemy
Extinguishes in water, Jarate, and Mad Milk, fire effect regenerates after 15 seconds or being hit by flames from a friendly Pyro
-50 damage penalty when extinguished
Ignites target
+20% damage to buildings
Right-click to throw
Mini-crits when thrown at player's head/back (Or something.)
-25-50% damage to players
I'm not sure about this, but I feel as if it should be thrown and cause more damage to buildings. I also feel that (maybe) it should cause more damage when thrown and something specific happens, like hitting a certain part of a player.
On hit: Ignites target
20% damge bonus
Each hit slowly diminishes burn time and damage.
Thumbs up.
It's just not interesting to me this looks like spam Haunting!
:(