Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://discord.gg/dffWPTf
Does the skill work well with clockwork knight / laser surgery ? I would love to make some sort of Mechafighter flavoured character.
I'll try turning off all other mods apart from yours once I've finished this run (don't want to get any errors), then try again. Might be that another mod skill uses the same ID as yours.
It seems that whenever I put a point into my Sentient Suit skill, I get a point in wizard on my character sheet.
tl;dr= great mod make sure to grab it :)
Eternal title during downloading this mod =(. And zero effect
As I said you did something to cause the pieces to be ubiquitous. Every other chest opened had one. In addition they were randomly scattered across the floor as if they were cheese wheels. Probably there is some rarity setting you missed in the xml. I remember the text based item files for Angband clones had a few places where rarity was indicated. If you missed one the rarity would be screwy. This is probably the case here in the form of some sub tag in the xml missing or something.
On 3rd level up of the skill, you get an ability that deals damage depending on how much Armor Absorbtion you have in a 3x3 square around you, is slashing damage, damage is affected by Protective magnetism and Reflective Magesteel.
Also removed the primary stat reductions on Reflective Magesteel, because having your mana drop from 15 to 9 isn't fun.
Besides that, I have a few thoughts:
The food debuff seems a bit intense, especially at lower levels. I'd recommend having something a bit lighter at first, maybe having different debuffs. I didn't drink anything, so I'm not sure about how that works, but especially with the food, such an intense debuff when you're just starting is a bit too rough.
Also, based ont eh fact that you can't eat, I'd put a bit more defensive boosts in there, either through resist points or maybe a bit more health regeneration. I'm not sure I didn't hit any big problems on floor 1, but I'm sure thatit might become an issue at lower floors.
I still love the descriptions though, they fit right in with the rest of the game.