Crusader Kings II

Crusader Kings II

Advanced Trade Systems
11개 중 1~10개 표시 중
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업데이트: 2017년 12월 20일 @ 오후 4시 21분

Added Historic Iberian Routes

업데이트: 2017년 12월 6일 @ 오후 3시 26분

Added Historic English & Irish Routes

업데이트: 2017년 9월 17일 @ 오후 10시 10분

-Added localisation files courtesy of snake33
-Fixed several small problems
-Added new icon for Pilgrimage routes
-Silk production now available in constantinople

업데이트: 2017년 8월 31일 @ 오전 1시 44분

Fixed missing localisation from the update

업데이트: 2017년 8월 31일 @ 오전 1시 25분

Major Changes:

1. Rebalanced Trade Routes:

-Trade Routes no longer give default trade value to rulers (but the route still has a default "wealth" amount)

-Trade Routes give double bonus to cities

-Pilgrimage Routes give double bonus to Temples



2. Trade Route Changes:

- Removed "French Route"
-Added Via Francigena
-Added Via Lemovicensis
-Added Via Podiencis
-Added Via Tolosana
-Added Via Touronensis


3. GFX:

-Added Trade Route Icons
-Added Trade Goods Icons


4. Fixes:

1. Fixed a problem with Wool Markets

2. Added missing localisation for Tin market triggers

업데이트: 2017년 8월 1일 @ 오전 1시 03분

Version 1.04:

Major Changes:
1. "Exchange" buildings have been renamed "Supplier"
2. Added Iberian Route
3. Added French Route
4. Added English Route
5. Added Bernsteinstraße
6. Added Hærvejen


Minor Changes:
1. Reworked the Trans-Saharran Route to reflect a more detailed reference map.
2. Reassigned Gold in West Africa to specific historic provinces. (Adds historical accuracy + helps balance the route)

업데이트: 2017년 7월 25일 @ 오후 1시 27분

Version 1.03

Buildings:

-Added generic trade buildings for "Simple" mode. (1 building per trade route)

- Added Silk Markets, Exports & Imports

Trade Goods:

- Added Salt to Taghaza (Historic Taghaza Salt Mine)


Balance:

-Markets now have an active trigger, requiring an "Exchange" of that type to exist along the trade route, unless the trade post has imports.

-Costs/Bonuses are no longer calculated as weight VS. weight.

-Costs/Bonuses are now calculated as Price per Pound, multiplied by 5.

업데이트: 2017년 7월 19일 @ 오전 3시 02분

Version 1.02:

1. Provinces now have a "Trade Goods" modifier that displays what goods are produced there.

2. Tin has been added to Galicia, and removed from Silk Road (no connected Tin province)

3. Lead has been added to Andalusia

4. Added missing Building Descriptions

5. The "Tariff Income" modifier for Rulers who used the targetted decision "Establish Customs Office" now correctly gives +1 monthly income (instead of 0.5)

업데이트: 2017년 7월 15일 @ 오후 7시 29분

Version 1.01

1. Added Game Rule "Trade Mechanics" with "Advanced"(Default) and "Simple" options

2. Rescaled the Costs & Bonuses to some of the Trade Goods & their respective buildings/upgrades

3. Fixed issues with the Customs House, namely any ruler being able to use decision to build it, and the ability to repeatedly build it.

4. Added Custom tooltips for complicated triggers & prerequisites.

업데이트: 2017년 7월 14일 @ 오후 2시 25분