Crusader Kings II

Crusader Kings II

Advanced Trade Systems
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Update: 20 dec 2017 om 16:21

Added Historic Iberian Routes

Update: 6 dec 2017 om 15:26

Added Historic English & Irish Routes

Update: 17 sep 2017 om 22:10

-Added localisation files courtesy of snake33
-Fixed several small problems
-Added new icon for Pilgrimage routes
-Silk production now available in constantinople

Update: 31 aug 2017 om 1:44

Fixed missing localisation from the update

Update: 31 aug 2017 om 1:25

Major Changes:

1. Rebalanced Trade Routes:

-Trade Routes no longer give default trade value to rulers (but the route still has a default "wealth" amount)

-Trade Routes give double bonus to cities

-Pilgrimage Routes give double bonus to Temples



2. Trade Route Changes:

- Removed "French Route"
-Added Via Francigena
-Added Via Lemovicensis
-Added Via Podiencis
-Added Via Tolosana
-Added Via Touronensis


3. GFX:

-Added Trade Route Icons
-Added Trade Goods Icons


4. Fixes:

1. Fixed a problem with Wool Markets

2. Added missing localisation for Tin market triggers

Update: 1 aug 2017 om 1:03

Version 1.04:

Major Changes:
1. "Exchange" buildings have been renamed "Supplier"
2. Added Iberian Route
3. Added French Route
4. Added English Route
5. Added Bernsteinstraße
6. Added Hærvejen


Minor Changes:
1. Reworked the Trans-Saharran Route to reflect a more detailed reference map.
2. Reassigned Gold in West Africa to specific historic provinces. (Adds historical accuracy + helps balance the route)

Update: 25 jul 2017 om 13:27

Version 1.03

Buildings:

-Added generic trade buildings for "Simple" mode. (1 building per trade route)

- Added Silk Markets, Exports & Imports

Trade Goods:

- Added Salt to Taghaza (Historic Taghaza Salt Mine)


Balance:

-Markets now have an active trigger, requiring an "Exchange" of that type to exist along the trade route, unless the trade post has imports.

-Costs/Bonuses are no longer calculated as weight VS. weight.

-Costs/Bonuses are now calculated as Price per Pound, multiplied by 5.

Update: 19 jul 2017 om 3:02

Version 1.02:

1. Provinces now have a "Trade Goods" modifier that displays what goods are produced there.

2. Tin has been added to Galicia, and removed from Silk Road (no connected Tin province)

3. Lead has been added to Andalusia

4. Added missing Building Descriptions

5. The "Tariff Income" modifier for Rulers who used the targetted decision "Establish Customs Office" now correctly gives +1 monthly income (instead of 0.5)

Update: 15 jul 2017 om 19:29

Version 1.01

1. Added Game Rule "Trade Mechanics" with "Advanced"(Default) and "Simple" options

2. Rescaled the Costs & Bonuses to some of the Trade Goods & their respective buildings/upgrades

3. Fixed issues with the Customs House, namely any ruler being able to use decision to build it, and the ability to repeatedly build it.

4. Added Custom tooltips for complicated triggers & prerequisites.

Update: 14 jul 2017 om 14:25