Arma 3
TPWCAS_A3
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Update: 21 Jul, 2017 @ 11:16pm

Whoops ... somehow i didnt add the server key.... my bad!!!

Update: 21 Jul, 2017 @ 6:57pm

Changes version 5.5.3
- Optimized search for cover. Changed size and types to be better .. (known issue: for some reason they will use a gate as cover... will work on that later)
- Changes in some sleep values for optimization.
- Changed a forEach call in LOS for Count. (count is faster)
- Units moving to cover will get reminders to move to cover every 10-20 seconds if they have not reached cover yet.
- Fixxed some rpt logging of debug stuff.
- Fixxed some Civilian side stuffs.
- Some code Optimization. Instead of "==" , using isEqualTo (because its faster).

Update: 11 Jul, 2017 @ 4:28pm

Changes version 5.5.2
- Hashed out call for ASRAI function "asr_ai3_main_fnc_setUnitSkill", no idea why its throwing an error. however, it seems to be reduntant anyway, as it calls asrai set skill function again after ASRAI the mod has already done it....


Changes version 5.5.1
- Update to ASR_AI classnames "asr_ai3_sysaiskill_fnc_setUnitSkill" is now "asr_ai3_main_fnc_setUnitSkill" should now work properly/ and in conjuction with ASR_AI3 again.
- Updated check for ASR_AI3 running. Using "asr_ai3_main" as "asr_ai3_danger" was removed from ASR_AI3. Again now tpwcas will now ASR_AI is running and work together appropriatly.
- Removed a few animations "Bunnyhop","L/R sideProne"
- ReWrote evasive manuver. Script check's to see the stance of the unit supressed, and the weapon (pistol / rifle), and weather or not its raised or lowerd. (If the unit is holding a pistol and has it lowered they will get a animation with a lowerd pistol for smooth animation interpolation)
- Removed One Behavior change, "Stealth" mode call was removed.
- Added Prone Roll if being supressed by multipule bullets And are already Prone And are in the open.. Hopefully AI will only roll when Line of Site is clear to the shooter (Out of Cover).
- Added check to see if unit is in cover before performing evasive manouver. (So they dont jump out from cover)
- Updated Rabolo's object filter for cover positions.
- Added nearestTerrainObjects search based off of ASRAI3's filter, added a few perameters just to make sure they do not use bushes and a few other things that are not good for cover. ( when did they add this)
- Reintroduced CBA_fnc_addPerFrameHandler for single player. see how that goes?
- Minor code optimizations (replaced nearestObjects with nearEntities, reduced some probabilities)
- KNOWN ISSUES IN RPT: 1) DEBUG SPHERE HAS NO SOME MISSING CONFIG STUFF?? so just dont use debugging for your main missions and youll be ok!
2) Sometimes when a AI dies or Person dies tpwcas throws a small error while it removes the entity from its list.. error goes away this happend before, as well, if i remember correctly.
3) ??

Changes version 5.5:
- update: player controlled AI should no longer change combat behaviour
- update: added simple check to verify if unit is in building to recover to standing after suppression

Changes version 5.3:
- updated for Arma 3 compatibility
- added evasive manouvres
- suppression will impact combat behaviour to allow BIS default actions to impact AI behavior too
- code improvements

Changes version 5.01:
- update: fixed minor bug due to typo

Changes version 5.0:
- update: fixed error messages which appeared after latest A2 beta patch

Changes version 4.5:
- New: fully automatic detection and support of HeadLess client
- New: 'find cover' function has been made FPS aware too: below configurable server FPS threshold (default 17 FPS) find cover function will be skipped to save some CPU for more important tasks
new usercondig file entry: // 19 AI SEARCH COVER REQUIRED MINIMAL SERVER FPS, ELSE PROCESS IS SKIPPED
tpwcas_getcover_minfps = 17;
- Update: updated bullet detection framework based on Fabrizio_T's latest bDetect v0.76 framework.
- Update: tpwcas_mode = 5 (forced disable of tpwcas) will become 'tpwcas_mode = 0' ('tpwcas_mode = 5' will be deprecated*)
- Update: embedded 'tpwlos' will be disabled by default and can be switched on by changing setting in userconfig file
- Fixed: all hint commands will be optional and by request have been replaced by hintsilent
- Fixed: other really minor changes

Changes version 4.x:
- New: Merger of TPWC_AI_SUPPRESS and TPWCAS_DSC version
- New: Same mod can be used for SinglePlayer, Dedicated Server, and Client-Server setup
- Auto detection of SinglePlayer setup (tpwcas = 1)
- Auto detection of MultiPlayer Dedicated Server setup (tpwcas = 3)
- Auto disable of client if Server started in Dedicated Server mode (server tpwcas = 3/client tpwcas = 5)
- Manual config option to configure client/server setup (tpwcas = 2)
- Manual config option to disable TPWCAS (tpwcas = 5)
- Experimental config mode specifically for 'Headless Clients' (tpwcas = 4)
- Update: Performance improvements and code optimisations
- Update: Bullet detection frequency (==server load) will always automatically reduce if server or SP FPS drops
- Fixed: all files names to lowercase for Linux Server compliance
- Fixed: tpwcas will work after respawn
- Fixed: Vehicle EventHandlers for vehicles will not be duplicated in case of locality change
- New: basic take cover functionality: can be disabled/enabled in config file
- New: config parameter to set radius to search for cover (recommended to keep low number)
- New: Embedded TPW LOS (Line Of Sight - slightly modified version): can be disabled/enabled in config file
- New: Embedded TPW LOS will automatically pause when (server) FPS is below (configurable) threshold value
- New: Civilians will run in random directions when bullets are close to them
- New: Handgrenades and AT/RPG will cause suppression too
- New: TPWCAS Logic Modules (F7 in editor) to allow Missionmakers to overrule (server) config file parameter settings to:
- Disable TPWCAS (if enabled in userconfig file)
- Enable TPWCAS (if disabled in userconfig file)
- Disable TPWCAS embedded TPW LOS (if enabled in userconfig file)
- Enable TPWCAS embedded TPW LOS (if disabled in userconfig file)
- Disable TPWCAS embedded Find Cover (if enabled in userconfig file)
- Enable TPWCAS embedded Find Cover (if disabled in userconfig file)