Arma 3
IFA3 [COOP] D-Day Night Raid (1-72)
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Update: 12 Feb, 2020 @ 9:49am

-bug fixes.
-removed ifa3 ace compat because explosives wouldnt work.
-flag teleporters at start.

Update: 10 Feb, 2020 @ 7:20pm

- Changed ACE medical settings.
-Made all players ACE medics.
-Changed location of Sector command HQ (officer objective).
-added boxes of flare pistoles at airfield.
-added map objects.
-bug fixes.

Update: 10 Feb, 2020 @ 2:14pm

-added map objects.
-added loadouts for 101st and 82nd airborne (checkout ai at airfield).
-added lights to towns except farthest left one.
-fixed start script for multiplayer hopefully.
-changed respawn names.
-changed farthest left town from wehrmacht to fallschirmjagers.
-ace compat requirement.

Update: 1 Feb, 2020 @ 10:23am

-added ear plugs
-added a 20 extra delay between start and take off

Update: 28 Jan, 2020 @ 1:16pm

-added prevent insta death
-fixed stuff

Update: 19 Jan, 2020 @ 8:15am

-loading screen fix

Update: 13 Jan, 2020 @ 12:46am

Update: 12 Jan, 2020 @ 11:13pm

-updated ace
-script edits
-added more slots 6 squads of 12 now (72)
-added London
-added transfer loadout at start
-added save loadout outside of tents
-added start mission info stands outside of planes/gliders
-added music
-changed ending
-removed saved loadout at dropzone boxes
-removed multiple AA guns used as tracer fire replaced with tracer modules for quality of life.
-removed video/audio setting signs

Update: 27 Aug, 2018 @ 4:37am

-bug fixes
-added ace requirement
-removed civilians for better performance
-Headless client added
-admin zeus added
-added faces of war requirement again

Update: 5 Apr, 2018 @ 1:30am

-bug fixes
-added ambient radio at radio comms
-removed test zeus
-change german sandbag soldier stance
-added 2 explosives carriers to both squads