Counter-Strike 2

Counter-Strike 2

Residence
Showing 1-8 of 8 entries
Update: 10 Jul, 2017 @ 11:42am

*Insane map overhaul.
*Basement floating box fixed.
*Fixed backdoor clipping.
*Changed skybox.
*Raised skybox.
*Changed overall environmental lighting.
*Added fog.
*Retextured T-Spawn.
*Improved map size.
*Made B-Ramp longer on T-side.
*Moved garage truck for better alley angle.
*Retextured outside main house.
*Retextured inside main house.
*Retextured B-site.
*Retextured A-site.
*Moved basement door.
*Changed basement boost.
*Added boost spots.
*Removed boost spots.
*Improved light map scale for more detailed shadows.

Update: 22 Jun, 2017 @ 2:33pm

*Added deathmatch spawns.
*Generated a more complex nav for bot movement.
*Added a box in front of garage.
*Added another set of boxes in garage.
*Fixed clipping and jagged edges.
*Fixed clipping above garage.
*Fixed light in suicide room.
*Added headlights to ct spawn vehicle.
*Added more A site lights.

Update: 22 Jun, 2017 @ 9:14am

*Changed the truck in front of the house to obey the laws of physics.
*Switched the bomb site signs around.
*Gave suicide room a light prop.
*Moved back fence to allow suicide room door to be able to see alley for an angle.
*Completely retextured B site.
*Fixed clipping issues and jagged edges.
*Improved overall site angles.
*Added more foilage to b site.
*Fixed some map balancing issues.
*Fixed several prop physics issues.
*Added more cover to t-side B ramp.
*Added fence on ct side towards B site.
*Added clipping spots to ct humvee to reduce balance issues.
*Updated several site clipping issues and jagged edges to improve the overall smooth look and feel of smoother movement.
*VASTLY increased A site.
*Added another log stack to A site.
*Remapped road textures.
*Remapped gravel textures.
*Remapped bomb site plants area for A (Bigger) B Site (Smaller).
*Added several new boost spots.
*Removed head clip from the stairs leading to the basement.
*Changed several site props from static to dynamic.
*Introduced several new angles overall.
*Introduced optimization aspects for lower end PCs.
*Thanks!

Update: 21 Jun, 2017 @ 1:24am

*Removed boxes in garage temporarily.
*DRASTICALLY improved environmental lighting.
*Changed Sun location.
*Change Sun ambient to higher value and fade.
*Changed building lighting locations and intensity values.
*Polished house textures.
*Polished foilage textures and shading values.

Update: 20 Jun, 2017 @ 10:45pm

*Updated B-Site (Boxes, Cars, Textures)
*Added boost box in basement.
*Fixed Clippings

Update: 20 Jun, 2017 @ 10:27pm

*Fixed clippings
*Updated B site progress
*reduced plant range of A site.
*moved a site sign for mobility.
*removed 4 barrels by back door.
*added 4 barrels to a t-ramp.
*fixed windows being one-way.
*fixed oversized roof.
*added foilage to t-side ramp.
*added lighting to t-spawn, and b-site.

Update: 20 Jun, 2017 @ 9:33pm

Update: 20 Jun, 2017 @ 9:21am