Garry's Mod
Tda Miku Hatsune (Late Spring) Playermodel & NPC
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Actualización: 10 DIC 2018 a las 5:34 p. m.

- Revised hitboxes
- Merged the NPC mdl files together
- Added support for Dewobedil's Custom Taunt addon.

Actualización: 23 ENE 2018 a las 3:47 a. m.

- Minor physics constraint change.

- 3/04/2018: Updated thumbnail.

Actualización: 7 NOV 2017 a las 6:08 p. m.

- Fixed weightpainting problem in last update for the legs.

Actualización: 7 NOV 2017 a las 4:49 p. m.

- Fixed c_arms by re-weighting and adding procedural bones. No longer causing wrist snapping.
- Changed eye_misc and eye_glint textures to "nolit"
- Readjusted and re-weighted the foot bones so that the feet will no longer sink into the floor.
- Readjusted the hitboxes
- Minor adjust physics mesh
- Changed jigglebones coding
- Removed "knee" bone. Since its useless.

Actualización: 14 JUL 2017 a las 7:55 p. m.

Changed ikautoplaylock for hands from 0.5 to 0.1, since last update didn't fix the third person weapons problem.

Actualización: 14 JUL 2017 a las 6:59 p. m.

Changed ikautoplaylock for hands from 2 to 0.5

Actualización: 10 JUL 2017 a las 10:47 p. m.

Adjusted ikautoplaylock again.

Actualización: 10 JUL 2017 a las 8:26 p. m.

- Adjusted ikautoplaylock for hands so that they won't clip through skirt when walking in the menu
- Adjusted physics mode mesh

Actualización: 20 JUN 2017 a las 3:30 p. m.

Fixed "Index Buffer error", by adding "$nodecal" "1" command to all the texture files excluding: body, face, panty and top. Thanks ネプテューヌ| Neptune for pointing this out.

Actualización: 19 JUN 2017 a las 8:21 p. m.

Fixed left elbow weightpaint from clipping through the jacket.