Garry's Mod

Garry's Mod

Tda Miku Hatsune (Late Spring) Playermodel & NPC
Zobrazuje se 1–10 z 14 položek
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Aktualizace: 10. pro. 2018 v 17.34

- Revised hitboxes
- Merged the NPC mdl files together
- Added support for Dewobedil's Custom Taunt addon.

Aktualizace: 23. led. 2018 v 3.47

- Minor physics constraint change.

- 3/04/2018: Updated thumbnail.

Aktualizace: 7. lis. 2017 v 18.08

- Fixed weightpainting problem in last update for the legs.

Aktualizace: 7. lis. 2017 v 16.49

- Fixed c_arms by re-weighting and adding procedural bones. No longer causing wrist snapping.
- Changed eye_misc and eye_glint textures to "nolit"
- Readjusted and re-weighted the foot bones so that the feet will no longer sink into the floor.
- Readjusted the hitboxes
- Minor adjust physics mesh
- Changed jigglebones coding
- Removed "knee" bone. Since its useless.

Aktualizace: 14. čvc. 2017 v 19.55

Changed ikautoplaylock for hands from 0.5 to 0.1, since last update didn't fix the third person weapons problem.

Aktualizace: 14. čvc. 2017 v 18.59

Changed ikautoplaylock for hands from 2 to 0.5

Aktualizace: 10. čvc. 2017 v 22.47

Adjusted ikautoplaylock again.

Aktualizace: 10. čvc. 2017 v 20.26

- Adjusted ikautoplaylock for hands so that they won't clip through skirt when walking in the menu
- Adjusted physics mode mesh

Aktualizace: 20. čvn. 2017 v 15.30

Fixed "Index Buffer error", by adding "$nodecal" "1" command to all the texture files excluding: body, face, panty and top. Thanks ネプテューヌ| Neptune for pointing this out.

Aktualizace: 19. čvn. 2017 v 20.21

Fixed left elbow weightpaint from clipping through the jacket.