Tabletop Simulator

Tabletop Simulator

Too Many Bones {Scripted Setup}
Showing 1-10 of 10 entries
Update: 21 Jun, 2017 @ 12:46pm

Added automated shuffle bag; For use on a single stack of enemy chips when an encounter has you search through them for a specific enemy or enemy type.

Made attack dice and defense dice 'snap' into the player mats.

Update: 12 Jun, 2017 @ 5:21pm

Since Tink's build die doesn't need to be oriented on his Mat, I fixed the snap point on the #6 slot for all of the mats.

Update: 11 Jun, 2017 @ 5:41pm

I hate snap-points.
Should be fixed now.

Update: 10 Jun, 2017 @ 2:39pm

Missing snap-point on Initiative Meter.
Fixed Grid.

Update: 10 Jun, 2017 @ 2:29pm

Lost the Gendricks chip?
I found him again.

Update: 10 Jun, 2017 @ 2:23pm

Updated all chip models to higher quality. Better resolution, and more vibrant.
Updated physics on all chips.
Changed health chips into tokens, so they are now stackable. Fixed the problems where chips on top of it were clipping through the health.
Health can now be removed without picking up the entire stack, or you can alt+right-click to drop one health at a time while holding entire stack.
Added Game and Expansion boxes for bling.
Updated all magent points so they should 'snap' better.

Update: 9 Jun, 2017 @ 5:57pm

Added D6 die, which I embarrasingly forgot.
Updated all Mats with custom non-convex models.
Updated all mats to High Quality. (Thanks to Chip Theory Games)
Added snap points to the right of the Battle Mat.

Update: 6 Jun, 2017 @ 4:44pm

Added rulebook (with states), and tablet linked to rules PDF.

Update: 6 Jun, 2017 @ 10:31am

Updated auto-roller.

Update: 4 Jun, 2017 @ 7:18pm

Initial release