RimWorld
Better Workbench Management
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Actualización: 12 SEP 2018 a las 2:52

Updated to B19

Actualización: 23 MAR 2018 a las 13:48

Update Russian translation

Actualización: 17 MAR 2018 a las 21:39

Update Japanese translation

Actualización: 17 MAR 2018 a las 2:24

* Fix handling of "Make any stone block" bill's copy/paste operation.
* Fix some UI issues when RimFactory and Prison Labor mods are being used.
* Add option to disable extra UI buttons if they interfere with other mods.

Actualización: 14 MAR 2018 a las 0:19

Updated Japanese translations

Actualización: 12 MAR 2018 a las 23:37

* Added Mod Option to set "Drop on floor" as default for new bills instead of "Take to best stockpile"

Fixes and new features added by @alextd on Github:

* Fixed bug where "count in" and "take to" stockpile settings got cleared when game is saved on another map.

* It is now possible to count any item worn, equipped or carried by any colonist or colony animal.

* Added option to also count items on colonists and animals originating at the bill's map, but are away on caravans, raids, etc.

* Added option to count installed statues, if desired.

Actualización: 25 FEB 2018 a las 23:07

Feature added by @alextd: "Do Until X" bills can now also count any equipped weapons and shield belts, extending the existing "Count equipped clothing" functionality.

Actualización: 9 ENE 2018 a las 10:59

* When a single bill is copied, a "Paste Into" button now appears on every other bill, in the bill details and workbench overview screen. This button will paste all compatible settings from the source bill into the target bill, except for the output product itself. For e.g., you can create a number of tailoring jobs for different items of clothing, adjust the production counts and material filters for one and paste these into all the others. Any job's settings can be pasted into another, but not all settings are compatible between all recipes; incompatible settings will not be copied.

* When a linked bill is suspended or unsuspended, now all linked bills will take on the same status (can be configured in Settings).

Actualización: 4 ENE 2018 a las 0:07

Fixed bug to do with linked bill data not being removed from deconstructed workbenches

Actualización: 23 DIC 2017 a las 20:00

Added compatibility for Outfitter mod