Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Data Venia (A submod overhaul for Divide Et Impera 1.2)
Showing 11-20 of 23 entries
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Update: 11 Jun, 2017 @ 3:32pm

*Removed experimental 3dui assets - friendly and enemy troops should now have different colour highlights again
*Halved regional attrition in extreme winter/extreme summer
*Doubled global values from faction-leaders (both positive and negative, better make sure the people like your king/emperor/chieftan/pharaoh/tyrant/demagogue)
*Gate capture time increased (to the same value as towers)
*Dignitaries baseline authority skill bonus was switched from tax % to +po, those who struggle with public order can now invest into this skill

Update: 9 Jun, 2017 @ 1:16pm

*Updated DV to work with DeI patch 1.2.1b
*DLC campaign fixes - starting money corrected, pre-tech removed, fixed some wrong banner colours, replaced one client state with tributary in MW
*Fixed lots of cavalry units that had the wrong manpower cost in the scripts
*Fixed wrong bows on several units
*Added flying wedge to more melee cavalry units lacking it

Update: 7 Jun, 2017 @ 10:12am

*Fixed issue with missing units from recruitment for several factions!
*Increased commodity values slightly
*Several dozen further unit stat fixes~
*Unit size increases (paphlagonian mercs 200 -> 300, indian spear levies 300 -> 400)
*Small consistency-tweak to normal bows and mounted bows ranges

Update: 5 Jun, 2017 @ 4:27am

*Slightly lower negative public order when capturing cities/towns from other cultures
*1 higher damage to all slings
*Several dozen unit fixes! (wrong weapons, missing shields, wrong charge values, unused formation, wrong attribute-groups etc)
*Removed a few redundant bodyguard units for various factions (example: generic hoplite), added a few new and replaced a few

Update: 2 Jun, 2017 @ 3:38am

*Switched to DeIs vanilla vassal-values
*Slightly nerfed falx damage

Update: 1 Jun, 2017 @ 3:39pm

*Further tweaks to diplomacy based on feedback
*Lowered negative movement debuff in harsh winters/harsh summers
*Added missing phalanx formation to Egyptian Light Hoplites
*Getae gifted Daci their old emblem and aquired a new one instead (colour corrections included)

Update: 31 May, 2017 @ 1:50pm

*Increased starting treasuries for all factions from 6000 to 11 000 (both player and AI)
*Made it slightly easier to get a confederation if the faction likes you a lot
*Rebalanced other diplomatic values a little for (hopefully) better behaviour from the CAI (both aggression and friendliness)
*New emblem added for Cyrenaica
*Fixed the mismatched colour Ptolematoi had on their banner-emblems
*Added Egyptian Royal Pikemen to Ptolematoi's bodyguard options

Update: 30 May, 2017 @ 1:36pm

*Nerfed all rough terrain values - you will now be able to move further in those regions
*Slightly less movement point-cost to cross rivers with armies
*Fixed more wrong bow-types and missing wedges to noble/elite hybrid horse archer/lancer units
*Fixed missing Sinope confederation entry
*Slightly nerfed "Slums" food consumption/negative public order
*Lowered the cost of barbarians setting up forts (still higher than other factions), upped nomad cost of fortification to the same tier as barbarians and slightly nerfed roman cost
*Recoloured emergant Arsakian faction to a non-default colour

Update: 30 May, 2017 @ 3:30am

*Lowered Sparabara, Elite Sparabara, Sabean nobles ammo, they had same ammo values as dedicated ranged units
*Fixed some wrong weapons on several units
*Some minor pike-changes
*Fixed cavalry melee weapon damages that were too low
*Lowered back the movement range on the campaign map to the previous value pre-hotfix2 (the AI was unfortunately "town-hopping" in several locations with the small boost)
*Recoloured the Nervii emblem and corrected the faction colour to match the banner-colour

Update: 29 May, 2017 @ 1:31pm

*Corrected some faction introductions by replacing satrapy text with tributary
*Removed misplaced hoplite formation from celtic spear nobles
*Added missing -po to tier 3 barbarian minor township/market town)
*Decreased chance of the AI becoming your tributary moderately
*Decreased chance of the AI joining your confederation moderately
*Decreased the diplomatic bonus with the AI from various diplomatic actions slightly
*Slightly increased movement range for armies on the campaign map
*Updated a few reform-scripts
*Fixed various units with meshes and stats not corresponding
*Fixed too high armour on Pergamese noble cav
*Nervii has gotten a new emblem and a different faction colour
*Pergamon has gotten a new emblem and a different faction colour
*Masaesyli has gotten a new emblem and a different faction colour
*Maurya has gotten a faction recolour
*Suebii has gotten a new emblem
*Lugii has gotten a new emblem
*Odrysia has gotten a new emblem
*Royal Scythia has gotten a new emblem
*Haurauvatis has gotten a new emblem
*Akragas (emerging faction) has gotten a new emblem (since it uses the same one as Syracuse)