RimWorld

RimWorld

Zombieland
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Uppdatering: 20 mar, 2022 @ 5:30

Zombieland v3.0.6 fixes colonists sometime extract serum when they shouldn't

Uppdatering: 19 mar, 2022 @ 14:40

Zombieland v3.0.5 adds a risk that fogged rooms contain zombies (controlled by the setting "arriving groups are infected %")

Uppdatering: 17 mar, 2022 @ 11:11

Zombieland v3.0.4 fixes warnings-HUD when in world view; zombies ignore holograms now; herbal serum now cures correctly

Uppdatering: 10 mar, 2022 @ 16:41

[Auto-generated text]: Update on 3/11/2022 1:41:36 AM.

Uppdatering: 7 mar, 2022 @ 11:13

Zombieland v3.0.1 fixes melee calculations and allows zombie bites only on close interactions

Uppdatering: 4 mar, 2022 @ 12:01

Zombieland 3 brings you new exciting features to your favorite zombie mod for RimWorld.
- Configurable melee dodge chance against zombies that scales with melee experience.
- A new area manager that can warn you when colonists enter/leave a certain area.
- Settings are now searchable.
- Custom blacklisting of biomes.
- More customization!
- Bug fixes!

Uppdatering: 21 feb, 2022 @ 9:29

v2.9.5 improves performance with SoS2 installed

Uppdatering: 20 feb, 2022 @ 16:03

v2.9.4 fixes zombie rendering in space and prevents zombies from ever spawning in space (except when ships are infected)

Uppdatering: 16 feb, 2022 @ 11:28

2.9.3 prevents zombie events in space

Uppdatering: 31 jan, 2022 @ 12:43

Zombieland v2.9.2 adds option to hide zombie health bar and balances dark slim properties