Stellaris

Stellaris

Scientifically Accurate Star Systems
Showing 21-30 of 91 entries
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Update: 15 Apr, 2021 @ 5:19pm

Update: 15 Apr, 2021 @ 4:40pm

Update: 14 Mar, 2021 @ 9:46pm

03/14/21:

Fixed a couple of minor typos.

Increased the # of objects (planets, moons, asteroids, etc) in:
Deneb (Was 13, now 26)
Vultaumar (Was 10, now 20)
Yuhtaan (Was 14, now 25)
Fen Habbanis (Was 10, now 20)
Irass (Was 13, now 25)

Update: 25 Feb, 2021 @ 4:31pm

Update: 21 Feb, 2021 @ 7:38am

02/21/21:

More gas planets (spawn chance up to 30 from 6)
More frozen planets (spawn change up to 18 from 10)
Fewer tomb worlds (spawn change down to 0.1 from 0.15)
Fewer gaia worlds (spawn change down to 0.02 from 0.05)

Habitable zone shortened to 13 to 21, from 5 to 20, effectively reducing the number of habitable worlds to 1/3rd of previous numbers.
Habitable world spawn variety better balanced. (Ex: Dry planets no longer outnumber Cold planets 5:1)

Update: 4 Dec, 2020 @ 10:36pm

12/4/20 Update:

-Gas giants (Hot Neptunes) can now spawn in the inner & habitable zones.

-Added:
Tau Ceti
Kepler 296
Kepler 62
Kepler 186

-Made some minor changed to existing systems (planet types, size, etc)

Update: 23 Nov, 2020 @ 5:59pm

11/23/20:

Resized black holes, neutron stars, & pulsars to size 4, from size 3.

Solar systems now generate with:
Inner Zone (1-2) planets with no moons,
Habitable Zone (1-2) planets with (0-1) moons each,
Inner Giants (1-2) gas giants with (0-5) moons each,
Outer Giants (1-2) gas giants with (0-4) moons each,
Outer Zone (1-2) planets with (0-1) moons each.

This results in a possible range of 5-10 planets, 0-22 moons per system.
(Vanilla typically had a possible range of 2-10 planets, 0-10 moons per system.)

Updated all solar system initializers.

Resized a few overlooked stars & planets

Update: 22 Nov, 2020 @ 6:12pm

11/22/20:

-Star Modifiers:
Star modifiers now impact stellar objects based off of: Mass, Escape Velocity, & Radiation/Luminosity

Black Holes:
-70% to speed, evasion
-70% to disengagement chance
+70% to emergency ftl time, ftl windup time
100% shield reduction

Neutron Stars & Pulsars:
-30% to speed, evasion
-20% to disengagement chance
+20% to emergency ftl time, ftl windup time
100% shield reduction

Class B Stars
-50% to speed, evasion
-40% to disengagement chance
+40% to emergency ftl time, ftl windup time
90% shield reduction

Class A Stars
-30% to speed, evasion
-20% to disengagement chance
+20% to emergency ftl time, ftl windup time
80% shield reduction

Class F Stars
-10% to speed, evasion
-10% to disengagement chance
+10% to emergency ftl time, ftl windup time
30% shield reduction

Class G Stars
+0% to speed, evasion
-0% to disengagement chance
+0% to emergency ftl time, ftl windup time
0% shield reduction

Class K Stars
+20% to speed, evasion
+10% to disengagement chance
-10% to emergency ftl time, ftl windup time
0% shield reduction

Class M Stars
+50% to speed, evasion
+20% to disengagement chance
-20% to emergency ftl time, ftl windup time
0% shield reduction

- - - - -
-Adjusted distance scale to .0606 AU = 1 distance
-Habitable Zone planets can have 1 moon maximum
-Updated 7 Sol System textures (mostly color correction) (Mimas, Proteus, Ceres, Tethys, Dione, Charon)
-Reduced habitable zone to 5 to 20 distance, from 3 to 20
-Reduced habitable_spawn_odds to 0.1 from 0.5

Update: 20 Nov, 2020 @ 10:55am

11/20/20:

-Gas giants now have a maximum of 5 moons
-Moons now orbit 1 or 2 distance, down from 1 to 3
-Habitable zone has been greatly reduced (from 5 to 60, 55 total - to 3 to 20, 17 total)
-Updated Empire starting systems
-Updated Misc systems
-Adjusted planet zoom levels
-Exported Planetary Diversity compatibility to a submod

Update: 19 Nov, 2020 @ 6:11am

Removed an extra } in special_systems_initializers, a leftover typo from Vanilla.

Thanks to Diettinger for spotting it!