Stellaris

Stellaris

Hypothetical Stars
Showing 21-30 of 45 entries
< 1  2  3  4  5 >
Update: 24 Nov, 2019 @ 8:23am

Version 1.3.8 (2019/11/24)

  • Reduced size of Dark Stars and enlarged their systems.

Update: 10 Nov, 2019 @ 12:38pm

Version 1.3.7 (2019/11/10)

  • Fixed small bug when spawning the Antimatter star system.

Update: 6 Nov, 2019 @ 5:04pm

Version 1.3.6 (2019/11/07)

  • Updated compatibility for Stellaris 2.5.1.

Update: 18 Jul, 2019 @ 9:33am

Version 1.3.5 (2019/07/18)

  • Updated compatibility for Stellaris 2.3.3: fixed syntax for "add_anomaly".
  • Fixed new resources' technologies cost so they scale like the rest.
  • Fixed typo that prevented the antimatter system from spawning.

Update: 4 Jun, 2019 @ 10:39am

Version 1.3.4 (2019/06/04)

  • Updated compatibility for Stellaris 2.3 Wolfe.

Update: 21 Apr, 2019 @ 12:52pm

Version 1.3.3 (2019/4/21)

  • Changed the spawning of the stars and modifiers so the patch for Real Space is no longer needed.
  • Fixed the spawning of the strange/white dwarf binary when neither Real Space nor More Star Classes are active.
  • Made the new strategic resource's technologies rare.
  • Now the game creates a global flag that could help with compatibility with other mods.
  • Increased distance between strange star and black hole in binary systems beyond 3Rs.
  • Fixed a typo in the localisation.
  • Cleaned up a bit some of the code.

Update: 11 Feb, 2019 @ 12:08pm

Version 1.3.2 (2019/2/11) {Archived here}

  • Added Polish localisation.

Update: 4 Jan, 2019 @ 9:29am

Version 1.3.1 (2019/1/4)

  • Added empire edicts which need the new strategic resources to be activated, due to resources no longer being able to have global modifiers by themselves:
    • Strange matter alloys research: costs 50 strange matter, gives +25% materials research, +25% ship armour.
    • Antimatter explosives research: costs 25 antimatter, gives +25% propulsion research, +25% explosive weapons damage.
    • Quantum physics research: costs 25 quark-gluon plasma, gives +25% physics research.
  • Slightly changed the new strategic resources deposits quantities.

Update: 22 Dec, 2018 @ 11:02am

Version 1.3.0 (2018/12/22)

  • Updated compatibility for Stellaris 2.2 Le Guin.
  • Eliminated neutronium from pulsars (since it's no longer in the game).
  • Strange stars now use the mesh of neutron stars instead of normal stars.
  • Tweaked appearance of white holes, which might solve the glitches some people saw in them.
  • Increased planet distance to dark stars.
  • Fixed the spawning of the new strategic resources.
  • New strategic resources now show up with the rest of the vanilla ones.

Update: 16 Oct, 2018 @ 7:19am

Version 1.2.0 (2018/10/16)

  • Updated compatibility for Stellaris 2.1 Niven.
  • Added binary systems with blue dwarf and strange stars.
  • Increased planet distance to white holes.
  • Decreased number of maximum instances of each hypothetical star since they were far too common.
  • Updated german localisation.