Arma 3
Jetting for Honour - Tanoa
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Update: 1 May, 2017 @ 3:21pm

Update 0.72b
- Fixed the strange problem with lost soldiers, like the plane requester guy and janitor by removing the ambient animation tied to them.
The problem was related to BIS_fnc_ambientAnim, teleporting the AI soldiers to position 0.0.0. This happened when the first JIP (Join in Progress) player connected to the server.
- Added some in game help text regarding selecting and requesting planes.
- Changed some default mission parameters.

Update: 1 May, 2017 @ 9:53am

Update 0.71
Port from Altis, some features may misbehave.
- Created a Control Panel where players can select planes, start missions and change settings. You can also start missions on the fly and change some settings.
- To use the new control panel, press M to open the map and click on CONTROL PANEL. Should be pretty easy.
- Moved a lot of settings to the new control panel.
- A new mission called Base Hunting was added. It's about finding and destroying enemy supplies and bombing skills are useful since you auto lock on with missiles.
- Your plane and it's loadout is saved through servers and server restarts.
- Added a global chat message when someone use the radio "cheat" commands.
- Added three new commands to the cheat radio that in different ways destroys certain part of your vehicle. Like the engine. Good if you want to practice with damaged planes.
- Added a way to order a wingman already in a vehicle. See Crew Zone. Useful for SP players.
- Added two helis to the plane requester.
- Added radio cheat to teleport to home base.
- Changed vehicle respawn to custom script instead of the module since the module can get stuck in spawn-break endless loop.
- AAF can now be angered, if so they will send backup from Stratis. The type of backup will differ depending on what mood goddess Fortuna is at.
- You can now set an automatic defense system to deny or somewhat hinder base camping. The defenses will respawn after 1 minute if destroyed. See mission parameters.
- The mission logo picture was changed.
- Added an Admin Panel that can be unlocked for logged in server admins. Some server admin related commands will be added there. Player hosted server hosts (hosted in game) are automatically admins.
- The radio cheat rearm now works on all vehicles, but the player needs to be in it.
- A number of issues have also been fixed to make for a pleasant playing experience.

Update: 27 Apr, 2017 @ 7:06am

Update 0.63
- Custom loadouts, the beginning, made some core functionality related to the upcoming function to change loadouts on the fly (hard to resist that).
- Added 3 additional 'Dynamic Loadouts' for the Gryphon. I call them "HW CAS" (6 Macer II), "Bomber" (2 bombs) and "AA" (well, lots of AA missiles).
- Changed the looks of the janitors.
- Some scripts got a clean up.

Update 0.61
- Blufor can now spawn on USS Freedom and both teams can order planes from there. Catapulting anyone?
- Gave Opfor a lot of love. They can now hire AI members, para jump, an own janitor with settings, save gear and more.
- Added the Buzzard AA for players to request.
- Changed default skin of Shikra to a better (Russian) looking one.
- Changed default skin of Black Wasp II to a cooler one.
- Changed some notifications to better looking ones.
- You can now play as a snake, see the janitor! (It's not a joke but who reads this anyways...)
- The escorted plane (mission) now starts in air. Less cooler but less crashing into trees on Tanoa.
- Escorted plane now fly in limited speed (pretty slow) due to AI unable to take it down otherwise.
- Added an option to remove grass (setTerrainGrid) at the janitors.
- The dogfighting mission can now randomly spawn a Buzzard AA instead of Gryphon.

Update: 23 Apr, 2017 @ 1:31pm

Update 0.57
- Added a new mission "Escort the plane". Currently very primitive, will have to improve it a lot. Sometimes the plane makes it without protection.
- Added the ability to save the current gear loadout (Weapons, uniform, ammo, vest, helmet and so on). It will be loaded everytime you play this mission.
- Added the ability to request the last used plane. Makes it faster to request your favourite plane.
- Improved manual clean up command found at Blufor base. It is now targeted against AAF (AI side) and should completeley remove them.
- Addded an option to sack AI group members.
- Added a parajump ability to Blufor janitor.
- Added turrets to USS Freedom.
- Fixed the _markerPool4 error.

Update: 22 Apr, 2017 @ 6:25am

- Improved some AAF spawn locations for Tanoa.

Update: 21 Apr, 2017 @ 1:22pm

- Added USS Freedom...
- Removed weather mission parameter.

Update: 21 Apr, 2017 @ 10:28am

Update 0.53
- The rules for convoys were changed. Now only one fuel truck needs to reach the destination. To win you need to destroy both fuel trucks.
- An APC can now escort the convoy instead of the MRAP.
- Added an option to forcefully delete dead bodies and vehicles at a certain time interval. Good for performance. Default setting 10 minutes, mission parameter.
- Other small fixes and changes.

Update: 20 Apr, 2017 @ 2:40pm

- Added an option to limit AAF units. If the limit is reached no more missions can be started (either by players or by auto settings).
- Ground target vehicles now have the ability to rearm, especially useful for those AA Titans that only have 4 missiles.
- The spawning of convoys were improved.
- Added some icons for the action menus.
- Some performance improvements and changes.

Update: 20 Apr, 2017 @ 10:12am