Arma 3
Jetting for Honour - Tanoa
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Update: 13 Dec, 2017 @ 11:04am

- Changed the helis to dynamic loadout variants.
- Added Xi'an and Blackfish.
- Added three other helicopters that have dynamic loadout.

Known issues: Error message regarding createTriggers.sqf. Unfixed for now.

Update: 5 Jul, 2017 @ 9:34am

Update 0.92

- Added a script to forcefully remove the insane fog that appear after a while.
- Added a parameter to enable or disable virtual arsenal.
- A number of issues have also been fixed to make for a pleasant playing experience.

Update: 31 May, 2017 @ 2:26pm

Update 0.87 - The Hardening Phase 1
Since some (a few) random players on public servers like to grief, the mission was updated with some security improvements.
- Re-desigend some settings like the Quick Launch(tm) and radio cheats to be server-side only.
- The above settings will also be executed on the server, a real permission system may come in the future.
- Added a fourth status line on the map screen, with live settings. 1 means on and 0 means off.
- Added a parameter for parajumping.
- Added an optional time limit for the mission, an automatic restart.
- A number of issues have also been fixed to make for a pleasant playing experience.

Update: 28 May, 2017 @ 9:27am

Update 0.85
- Added a new loadout for Black Wasp II.
- Changes to GOM's Dynamic Loadout script.
Now you don't have to be close to a (ammo) truck to change loadout, just walk up to YOUR plane and open the menu.
For other vehicles, use the ammo truck as before.

Update: 28 May, 2017 @ 4:23am

Update 0.84c
- Some small map changes. Requested planes shouldn't explode on arrival that often now.

Update: 25 May, 2017 @ 11:43am

Update 084b
- The third sector is back in business!

Update: 23 May, 2017 @ 9:56am

Update 0.84
- Added Aircraft Loadout GUI made by Grumpy Old Man.
The GUI can be opened from the ammo trucks and/or your personal bird.

Official thread here:
https://forums.bistudio.com/forums/topic/204747-release-gom-aircraft-loadout-v122-hotfix/

Update: 21 May, 2017 @ 3:13am

Update 0.82
- Custom notification sounds.
- Other fixes and changes.

Update: 10 May, 2017 @ 7:31am

Update 0.78
- Added a helping arrow pointing at your newly spawned aircraft.
- Added an Admin command to enable/disable the magic parajump.
- Base missions can now be set to auto (spawning).
- You can no longer use the opponent base to hire AI or get planes. OPFOR can still request planes on Freedom.
- Hired AI now spawns at home base instead of near the player.
- The radio cheat TP now works as intended for OPFOR.
- Auto clean option will now also clean up canopies and ejection seats.
- Removed the request random plane.
- A number of issues have also been fixed to make for a pleasant playing experience.

Update: 6 May, 2017 @ 12:59am

Update 0.76
- Added a loadout for the Shikra. Basically AGM instead of bombs.

Update 0.75
- A number of issues have been fixed to make for a pleasant playing experience.

Update 0.73
- Server admin (or player host) can now enable or disable cheats and quick launch during the mission. No mission restart needed.
- Server admin (or player host) can enable and disable all four different Zeus.
- SP players and Player Hosted MP will be granted access to the Admin Panel without having to unlock it.
- Admin Panel command end mission now works in MP.
- AAF bases (base mission) are now slightly bigger and somewhat harder to detect.
- AAF bases have a rare chance of a protecting Tigris. Probably stolen from CSAT.
- Trying to request a plane without having selected one first should now show a proper error message.
- A number of issues have also been fixed to make for a pleasant playing experience.