Arma 3
Jetting for Honour - Altis
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Update: 2 May, 2017 @ 1:00pm

Update 0.73
- Server admin (or player host) can now enable or disable cheats and quick launch during the mission. No mission restart needed.
- Server admin (or player host) can enable and disable all four different Zeus.
- SP players and Player Hosted MP will be granted access to the Admin Panel without having to unlock it.
- Admin Panel command end mission now works in MP.
- AAF bases (base mission) are now slightly bigger and somewhat harder to detect.
- AAF bases have a rare chance of a protecting Tigris. Probably stolen from CSAT.
- Trying to request a plane without having selected one first should now show a proper error message.
- A number of issues have also been fixed to make for a pleasant playing experience.

Update: 1 May, 2017 @ 3:14pm

Update 0.72b
- Fixed the strange problem with lost soldiers, like the plane requester guy and janitor by removing the ambient animation tied to them.
The problem was related to BIS_fnc_ambientAnim, teleporting the AI soldiers to position 0.0.0. This happened when the first JIP (Join in Progress) player connected to the server.
- Added some in game help text regarding selecting and requesting planes.
- Changed some default mission parameters.

Update: 1 May, 2017 @ 1:17pm

Update: 1 May, 2017 @ 11:39am

- Changed Jet Pilot to ordinary Pilot. (Bug with Fighter Pilot Class.) EDIT: It was due to ambient animation, not Fighter Pilot.

Update: 1 May, 2017 @ 5:40am

Update 0.71
- Created a Control Panel where players can select planes, start missions and change settings. You can also start missions on the fly and change some settings.
- To use the new control panel, press M to open the map and click on CONTROL PANEL. Should be pretty easy.
- Moved a lot of settings to the new control panel.
- A new mission called Base Hunting was added. It's about finding and destroying enemy supplies and bombing skills are useful since you cannot auto lock with missiles.
- Your plane and it's loadout is saved through servers and server restarts.
- Added a global chat message when someone use the radio "cheat" commands.
- Added three new commands to the cheat radio that in different ways destroys certain part of your vehicle. Like the engine. Good if you want to practice with damaged planes.
- Added a way to order a wingman already in a vehicle. See Crew Zone. Useful for SP players.
- Added two helis to the plane requester.
- Added radio cheat to teleport to home base.
- Changed vehicle respawn to custom script instead of the module since the module can get stuck in spawn-break endless loop.
- AAF can now be angered, if so they will send backup from Stratis. The type of backup will differ depending on what mood goddess Fortuna is at.
- You can now set an automatic defense system to deny or somewhat hinder base camping. The defenses will respawn after 1 minute if destroyed. See mission parameters.
- The mission logo picture was changed.
- Added an Admin Panel that can be unlocked for logged in server admins. Some server admin related commands will be added there. Player hosted server hosts (hosted in game) are automatically admins.
- The radio cheat rearm now works on all vehicles, but the player needs to be in it.
- A number of issues have also been fixed to make for a pleasant playing experience.

Update: 28 Apr, 2017 @ 10:59am

Update 0.64
- Changes to the zones: You need to be in a vehicle to capture. Size increased to 2000 (from 1000). Full dominance is required.
- The janitors got tired of standing around all day so they got a chair.
- Added a heli to each side that will respawn when destroyed. For those that want a heli when Zeus spots are taken.
- Added change logs to the in game manual (briefing).
- Changed some props to not allow damage.
- Added a 3D text to the Arsenal boxes.
- Started working with 'Crew Zones' where you can request pilots and vehicles for them.

Update: 26 Apr, 2017 @ 12:25pm

Update 0.63
- Custom loadouts, the beginning, made some core functionality related to the upcoming function to change loadouts on the fly (hard to resist that).
- Added 3 additional 'Dynamic Loadouts' for the Gryphon. I call them "HW CAS" (6 Macer II), "Bomber" (2 bombs) and "AA" (well, lots of AA missiles).
- Changed the looks of the janitors.
- Some scripts got a clean up.

Update: 24 Apr, 2017 @ 10:36am

Update 0.61
- Blufor can now spawn on USS Freedom and both teams can order planes from there. Catapulting anyone?
- Gave Opfor a lot of love. They can now hire AI members, para jump, an own janitor with settings, save gear and more.
- Added the Buzzard AA for players to request.
- Changed default skin of Shikra to a better (Russian) looking one.
- Changed default skin of Black Wasp II to a cooler one.
- Changed some notifications to better looking ones.
- You can now play as a snake, see the janitor! (It's not a joke but who reads this anyways...)
- The escorted plane (mission) now starts in air. Less cooler but less crashing into trees on Tanoa.
- Escorted plane now fly in limited speed (pretty slow) due to AI unable to take it down otherwise.
- Added an option to remove grass (setTerrainGrid) at the janitors.
- The dogfighting mission can now randomly spawn a Buzzard AA instead of Gryphon.

Update: 23 Apr, 2017 @ 10:41am

- Possible fix for markerPool4 error.

Update: 23 Apr, 2017 @ 10:31am

- Small fix.