Stellaris

Stellaris

Stellaris: More Negative Species Traits
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更新:2017 年 10 月 22 日 @ 上午 8:41

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更新:2017 年 10 月 13 日 @ 下午 3:29

Fixed the 182 patch breaking it entirely \o/

更新:2017 年 9 月 21 日 @ 下午 8:28

Initial Upload

更新:2017 年 9 月 21 日 @ 上午 9:23

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更新:2017 年 6 月 15 日 @ 上午 6:33

Initial Upload

更新:2017 年 5 月 21 日 @ 下午 12:11

Infertile: Added -5% happiness. Can still take Communal to cancel it out. Didn't notice that the vanilla Slow Breeders went from -10 to -15% in 1.6 but didn't want to make the infertile pops more infertile... or something.

These can no longer be randomly chosen by AI at the start of the game:

Short Lived: Too damaging. Makes the game easier.
Impotent: Too damaging, also makes game too easy, imo.
Depraved: Can't figure out how to prevent certain Ethos like Egalitarian and Xenophile (aka no-slavery-allowed ethics) from taking it, so I disabled it for AI for now. Would hurt AI that took it with no way to combat the effects.

Future: Figure out how to add Crappy Leader Traits, like how Psionics and Cyborg species can have special leaders.

Thanks for reading.

更新:2017 年 5 月 21 日 @ 下午 12:03

Initial Upload

更新:2017 年 5 月 9 日 @ 下午 2:23

Initial Upload

更新:2017 年 5 月 9 日 @ 上午 8:39

Updated for version 1.6.x.

Tweaked values of Large and Impotent due to how Growth Speed changed in 1.6.

更新:2017 年 4 月 29 日 @ 下午 6:30

Added 7 new traits:

Non-combatants [1]
Disloyal [2]
Fractured [2]
Impotent [2]
Depraved [2]
Mentally Deficient [4]
Grounded [5]


Changes:

Vulnerable: -40% army health -> 10%, far too damaging for 1 point, not justifiable enough for 2 points
Extremely Nonadaptive: Cannot be chosen by the AI or when you create a random civ.