Stellaris
Stellaris: More Negative Species Traits
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Actualización: 22 OCT 2017 a las 8:41

Initial Upload

Actualización: 13 OCT 2017 a las 15:29

Fixed the 182 patch breaking it entirely \o/

Actualización: 21 SEP 2017 a las 20:28

Initial Upload

Actualización: 21 SEP 2017 a las 9:23

Initial Upload

Actualización: 15 JUN 2017 a las 6:33

Initial Upload

Actualización: 21 MAY 2017 a las 12:11

Infertile: Added -5% happiness. Can still take Communal to cancel it out. Didn't notice that the vanilla Slow Breeders went from -10 to -15% in 1.6 but didn't want to make the infertile pops more infertile... or something.

These can no longer be randomly chosen by AI at the start of the game:

Short Lived: Too damaging. Makes the game easier.
Impotent: Too damaging, also makes game too easy, imo.
Depraved: Can't figure out how to prevent certain Ethos like Egalitarian and Xenophile (aka no-slavery-allowed ethics) from taking it, so I disabled it for AI for now. Would hurt AI that took it with no way to combat the effects.

Future: Figure out how to add Crappy Leader Traits, like how Psionics and Cyborg species can have special leaders.

Thanks for reading.

Actualización: 21 MAY 2017 a las 12:03

Initial Upload

Actualización: 9 MAY 2017 a las 14:23

Initial Upload

Actualización: 9 MAY 2017 a las 8:39

Updated for version 1.6.x.

Tweaked values of Large and Impotent due to how Growth Speed changed in 1.6.

Actualización: 29 ABR 2017 a las 18:30

Added 7 new traits:

Non-combatants [1]
Disloyal [2]
Fractured [2]
Impotent [2]
Depraved [2]
Mentally Deficient [4]
Grounded [5]


Changes:

Vulnerable: -40% army health -> 10%, far too damaging for 1 point, not justifiable enough for 2 points
Extremely Nonadaptive: Cannot be chosen by the AI or when you create a random civ.