Killing Floor 2

Killing Floor 2

Dystopia 2029 (Original)
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Update: 31 May, 2017 @ 1:45pm

Version 1.3 changelog

- Exploding cars no longer deal damage to players and zeds, and no longer leave burning pitches of fire. While it was a cool novelty, it was too hazardous on higher difficulties and did not fit with the theme of the map. If you want a map with explosive and dangerous environments, take a look at my map KF-Zedsplosion instead ;)

Update: 29 May, 2017 @ 7:53am

Version 1.2

Continued attempt to fix server Version Mismatch errors.

How to verify that you are playing on version 1.2, look for 2 car tyres propped against a white wall in the alley behind the carshow room, next to the orange glowsticks. If they are not there at the beginning of the map, then you are on an older version.

Image guide: https://gtm.steamproxy.vip/ugc/784036741389626922/6A8AD5CA9A3E76B5F47F27001FE86DBAE10A51C7/

Update: 27 May, 2017 @ 2:06pm

#Bug testing

Update: 3 May, 2017 @ 9:11am

Version 1.1 changelog:


  • -- Fixed missing collision on metal wall in the "green" tunnel (thanks for your reports)

  • -- Fixed walls in the hotel upstairs "popping" in and out of sight (again thanks for the reports, everyone, this one was a pain)

Update: 10 Apr, 2017 @ 12:24pm

Changelog Version 1.0

  • -- Initial release.