Space Engineers

Space Engineers

Shrapnel Damage UPDATED
Mostrando 1-8 de 8 aportaciones
Actualización: 8 ABR 2021 a las 12:15 a. m.

Actualización: 22 FEB 2021 a las 3:36 a. m.

Actualización: 18 FEB 2021 a las 4:36 a. m.

Wow, two years since I updated! Anyway this update fixes the magic damage... you know how you could shoot a heavy thruster 10 times and it would be OK, but shoot the armour block next to it and BOOM the whole thruster exploded? Yeah magic damage and most annoying when you took a hit to an armour block next to your cockpit!

Magic damage nullified, you want to damage that thruster you're gonna want to shoot the thruster. Obviously this means all those non-armour blocks tend to last a lot longer so I did a bit of a balance, armour absorbs more damage and other blocks handle less, but in a way that it feels about right.

Actualización: 26 FEB 2018 a las 2:53 a. m.

Actualización: 26 FEB 2018 a las 2:21 a. m.

Actualización: 25 FEB 2018 a las 10:44 p. m.

Actualización: 17 ABR 2017 a las 4:44 a. m.

Rescaled explosion diameter (down by half) to reduce crater damage when impacted block is near voxels.

Actualización: 8 ABR 2017 a las 1:09 a. m.

Initial commit.