Space Engineers

Space Engineers

Shrapnel Damage UPDATED
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更新:2021年4月8日 @ 0時15分

更新:2021年2月22日 @ 3時36分

更新:2021年2月18日 @ 4時36分

Wow, two years since I updated! Anyway this update fixes the magic damage... you know how you could shoot a heavy thruster 10 times and it would be OK, but shoot the armour block next to it and BOOM the whole thruster exploded? Yeah magic damage and most annoying when you took a hit to an armour block next to your cockpit!

Magic damage nullified, you want to damage that thruster you're gonna want to shoot the thruster. Obviously this means all those non-armour blocks tend to last a lot longer so I did a bit of a balance, armour absorbs more damage and other blocks handle less, but in a way that it feels about right.

更新:2018年2月26日 @ 2時53分

更新:2018年2月26日 @ 2時21分

更新:2018年2月25日 @ 22時44分

更新:2017年4月17日 @ 4時44分

Rescaled explosion diameter (down by half) to reduce crater damage when impacted block is near voxels.

更新:2017年4月8日 @ 1時09分

Initial commit.