Garry's Mod
Mad Vehicle
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Actualizare: 27 mart. 2019 @ 0:15

Fixed checking if Vehicle:VC_GetHealth() is available.

Actualizare: 4 nov. 2018 @ 1:45

  • Added madvehicle_targetvehicle (default: 0)
    If it's set to 1, a vehicle with a driver can also be a target of Mad Vehicle.
  • Added health amount check for VCMod.
    I don't have VCMod. So I'm not sure if it works fine.

Actualizare: 11 apr. 2017 @ 5:30

Fixed a bug: Jalopy doesn't move.

Actualizare: 11 apr. 2017 @ 4:34

NPCs who cannot be targeted by Mad Vehicles won't hate them.

Actualizare: 11 apr. 2017 @ 2:48

Vehicle AI was broken(I failed update again :/).

Actualizare: 11 apr. 2017 @ 2:26

The previous update is failed, again! sorry!

Actualizare: 11 apr. 2017 @ 2:13

Fixed spamming error when applying SCAR Abrams.
Added ConVars:

  • madvehicle_targetantlion(1) If set 0, Mad Vehicles won't target Antlion group.
    This also determines if they target Xen monsters in Half-Life.
  • madvehicle_targetcitizen(1) Same as above, but deal with citizens.
  • madvehicle_targetcombine(1) Combine forces(Soldiers, rollermines, hunters, turrets, etc).
  • madvehicle_targetmetropolice(1) Metropolices and manhacks.
  • madvehicle_targetzombie(1) Zombies.
  • madvehicle_targetmilitary(1) Human grunts, Assassins, Black Ops, etc.
  • madvehicle_targetother(1) Other NPCs, such as barnacles, ...
  • madvehicle_targetplayer(1) Players.
  • madvehicle_targetnextbot(1) Nextbots.

Actualizare: 10 apr. 2017 @ 6:38

Fixed a bug destroying Mad Simfphys Vehicle won't stop the music.

Actualizare: 10 apr. 2017 @ 5:56

Fixed an error that more than one Mad Vehicle are enabled in a single vehicle may cause to spam error messages.

Actualizare: 10 apr. 2017 @ 5:37

Simfphys compatible.
Added ConVars:
- madvehicle_enemyrange(4500) Mad Vehicle targets an enemy within this range.
- madvehicle_detectionrange(30) A vehicle within this distance will become mad.