Counter-Strike 2

Counter-Strike 2

de_hope v0.10
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Update: 8 Jan, 2022 @ 7:19am

de_hope v0.10
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- Loads of textures and fixes.
- Added models to various areas.
- Clipped a few spots.

More changes but I'm in a rush so here we are.

Update: 4 Jan, 2022 @ 11:34am

de_hope v0.9

- Added A Heaven / Backstage
- Added Mid Elevator
- Added B Office

Update: 3 Jan, 2022 @ 7:19am

V0.8 - Jan 2022 Update

- Changes A Ramp / Back T.
- Changes Alley / Back T.
- Changes Jail.

Update: 8 Apr, 2017 @ 11:01am

Lots of B changes :D

Update: 6 Apr, 2017 @ 10:52am

de_hope v0.6 changelog

B Bombsite:

Added little vent to make flashes more effective
moved cubby box over like 4 units
added black box to make sure you can't pixel peek there
added notch in b long to allow t's chance to push up
added grenade clipping to make grenade bounces more predictable on car
added displacement to pit


Restaurant:
no changes



A Bombsite:

added clipping to plat's stairs
added pillars to give some variety to the walls
textured some of the bombsite
added banger spot to lower apps
added props for detail


General:
added displacement and loads of clipping to tspawn stairs
changed alley to have a pallet in, allowing boosts into vent


Optimizations:

added some nodraw

Update: 5 Apr, 2017 @ 12:57pm

nothing changed, just changed the name

Update: 5 Apr, 2017 @ 12:45pm

i've stopped caring about patch notes

Update: 5 Apr, 2017 @ 10:40am

de_hope v0.4 changelog

B Bombsite:

broke up long viewangle from outside ct to b even more
made the restaurant-side entrance a bit smoother
added grenade clipping to boxes on site


Restaurant:
removed bangable panels



A Bombsite:

made stair non-solid so that the player clip to make the stairs smooth actually works


General:
Added clipping to stairs outside mid/dildo

Optimizations:

added some nodraw

Update: 4 Apr, 2017 @ 11:38pm

de_hope v0.3 changelog

B Bombsite:
changed size of plant area
changed platform to match plant area
made platform 1 pixel thick to avoid awkward stepping issues
plant area now extends into / past car
made thin ramp coming from B long start later into the site
added 2nd set of boxes on site
added truck to break up SUPER long sight line from outside CT
Added clipping on the truck

Restaurant:
So many small changes omagad
most notably you can now run in the vent, you still need to duck to get in
you can no longer abuse the vent to alley pixel peek
added lights


A Bombsite:
Removed CT doors
Added non-door based entrance
Made plantable area bigger
Turned the e-box around
Added panel on T-side entrance
moved boxes to break sight line from mid through the doors
fixed various nodraw textures showing
Added clipping on almost every box


Optimizations:
added some nodraw

Update: 4 Apr, 2017 @ 10:59am

Added bombsite B from the Alpha version