Arma 3
[DEV] CUP Terrains - Core
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Update: 26 Mar, 2017 @ 6:53pm

Version r221-r225 (27|Mar|2017)

ADDED:
* cup_terrains_ca_structures,ca_structures_c,ca_structures_e,ca_structures_e_c - Added closed variants of some buildings ( T1939 )

FIXED:
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Fixed animation and RPT error on Vez_ropa - Fixes T1318
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Fixed RPT errors and path issues in a few of the structures_e/HouseC damaged models
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Fixed view geometry missing on a bunch of HouseBlock ruin models
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Fixed white pixels on furthest distance LOD of t_picea3f
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Removed a loose piece of view geometry from A_BuildingWIP.p3d

IMPROVED:
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Added breakable glass to WarfareBAirport
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Added material to fire geometry of several buildings2/Ind_CementWorks/Ind_SiloVelke models
* cup_terrains_ca_plants2 - Arma 2 ground clutter now uses Arma 3 RVMAT settings.
* cup_terrains_ca_plants2 - Better RVMATs for Arma 2 autumn trees.
* cup_terrains_ca_plants2 - Most of the trees have been edited so distand lods fit the near view better.
* cup_terrains_maps_utes - Halved the diffuse setting for all of the Utes map layers for more natural look.

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Update: 26 Mar, 2017 @ 1:29pm