Total War: WARHAMMER

Total War: WARHAMMER

ApolloVulcan's Enduring Enlightment of Expertise Experience Elevator (33 Extra Skills For Your Lord Mod) Mod
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Update: 25 mrt 2017 om 9:01

Will post the changed values later today, but here are the new values:

*AS STATED* - This is specifically to coincide with the "33 additional skills for Lords" Mod, as the Lords have bigger bonuses per level than the agent characters do. Regardless, with the additional skill points per level, no agent OR lord should be able to choose every single perk even at level 30.

I can do a more detailed listing later, but in a nutshell:

*Lords end up with 85 points at level 30
Wizard Agents should end up with 40 points at level 30
Spys (Witch Hunter etc) should end up with 53 points at level 30
Runesmiths should have 31 points at level 30
**Captains/Battle Priests should have 44 points at level 30

* I may evaluate the total points they get, however; in my Non-33 Skills for your Lord version, the total for Lords is 57 at level 30.
**I will need to double check that but that should be correct


Unit_experience_bonuses

These are the increases a unit receives per increase in rank, this is the same table edited by the "Valuable Veterans" Mod, these are my own values:

accuracy growth_scalar increased to 1.7 from
melee_attack increased to 1.66 from
melee_defence increased to 1.75 from
morale increased to 1.25 from
reloading increased to 1.15 from

[TOTAL Exp to get to Level:]
2 900
3 1780
4 2660
5 3535
6 4414
7 5300
8 6200
9 7050
10 8000
11 8800
12 9700
13 10565
14 11450
15 12321
16 13200
17 14690
18 16348
19 18200
20 20250
21 22500
22 25000
23 28000
24 31000
25 34500
26 38500
27 42800
28 47600
29 53000
30 59000

Unit Exp Table Changes

Land_units
1 1000 from
2 1500 from
3 2250 from
4 3500 from
5 5000 from
6 7000 from
7 9500 from
8 13000 from
9 18000 from

Naval_units
1 500 from
2 1000 from
3 1600 from
4 2400 from
5 3400 from
6 4600 from
7 6000 from
8 7600 from
9 9400 from

Essentially, I kept the same starting and ending values of 900 and 59000; and then changed the curve to obtain the levels. By default the game increase the exp per next level by (n+100), so if level 1 requires 900 exp, level 2 is (900+100) for a total of 1900, the next being level 3 at (1000+100) for a total of 3000 exp. This creates a linear progression that I felt allowed too easy of leveling at the end game.

Now the curve starts off linear until about level 17 or so, and then dramatically increases to be an exponential curve, with the last few levels taking 5000+ exp per level, instead of the 3000 or so they would have ended up with normally.