Total War: WARHAMMER

Total War: WARHAMMER

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ApolloVulcan's Enduring Enlightment of Expertise Experience Elevator (33 Extra Skills For Your Lord Mod) Mod
   
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Tags: mod, Campaign
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11.300 KB
25 Mar, 2017 @ 9:01am
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ApolloVulcan's Enduring Enlightment of Expertise Experience Elevator (33 Extra Skills For Your Lord Mod) Mod

Description
Well isn't that title a mouthful?

Okay, here's the nitty gritty of what this mod does:

I started playing Total War games with Rome Total War, and in that game, experience units MADE or broke a battle in most cases, in the default Warhammer values, this just doesn't seem to be the case. Now this may be to try and keep the "Heroes" as a more viable candidate on the field (I am finding that I would much rather have a high [Rank 6+] ranked infantry unit on the field than say, an Empire Captain), or it also may be like the rest of these values I am seemingly editing - lazy coding.

So, this mod does four tables:

Experience_Skill_tiers - The amount of exp it takes to get your agents/lords to the next level, AND how many skill points they receive at this level (this table is in one and the same, you can't have one or the other unfortunately).

Experience_trigger_tables - The amount of exp your agents/lords receive per each action they take, victories in battle, defeats, critical successes as an agent, failures, deploying a hero, etc; literally every action.

unit_experience_bonus_tables - The amount of bonus stats your units receive as they gain each new rank level, this is essentially my version of "Valuable Veterans", it only edits those 5-6 stats, and how much they scale as rank grows.

unit_experience_threshold_tables - This is the amount of exp each unit card takes to gain a rank from Rank 1 (Bronze 1) to Rank 9 (Gold 3).


So, what did I do?

Skill Tiers:
The original exp curve of the lord/agent is completely linear. I kept the same values at the beginning and end, 900 to hit level 2, and 59000 exp to hit level 30; and then made the curve exponential after about level 17, see the images above.

I also increased the skill points per level, making some levels have a significant bonus, IE after leveling to 6 you receive a few more points than usual, level 11, etc etc. This also means that the last 10 levels, from 20 to 30 is 62% of the experience your character/agent will gain total; rather than an even % all the way up per level. This is how most MMOs do experience tables, and I felt it was more appropriate. You level slightly faster than vanilla at the low end, but a LOT slower at the top.

trigger_tables:
A lot of the AI values are lower than the player values for the exact same action, this has been completely negated. All values are the exact same, mostly this means either a 25-33% increase for the lower end actions that increased exp from 100-300 points per action, and that the AI receives the exact same amount of exp that the player does for every other action such as Pyrrhic Victories, Close Defeats, etc etc. I noticed the AI Legendary Lords keeping the exact same leveling pace as my lords during my games, was quite nice.

experience_bonus:
Like i said this is my version of Valuable Veterans, to give an example, Empire Swordsmen start off with 40 attack and 40 defence for melee, a Rank 9 Swordsmen ends up having ~85 attack and defence making it a clear advantage over a freshly formed enemy Swordsmen unit. These values may seem high, and then once you start fighting experienced AI army stacks, the game suddenly is much more interesting.

unit_exp_thresholds:
I changed these, again I think I kept the beginning and starting values and just streamlined them a bit, I will update this after I double check my changes.

So yes, this is a pretty big exp mod, and I would only use THIS version if you also use the 33 extra skills for your Lord mod found here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=693722500 and I would highly recommend that mod as well!

I will do a version for Lords without the 33 skill mod, but currently this is the set up I play, so I did not make up the separate Lord/Generals exp table yet, it's already done in my spreadsheet though.

Like I said above, I may adjust the Lords total to be a bit lower, however in the vanilla game with NO extra skills; having a total of 57 points at level 30 means a Lord will NOT be able to take every single perk available in the vanilla game, same with 85 with the extra 33 skills.

MOD Compatibility - Well like I said this is includes my own version of Valuable Veterans, so I wouldn't really suggest using that, you're not going to have a conflict per se, but the game is going to load either his values or mine.

Radious does an exp overhaul, basically anything with experience modifying you're going to end up loading theirs or mine, if you have a specific Experience mod you use, just ask below and I will look at it and see if there will be any conflicts.

Please check out my other Warhammer Mods as well:

http://gtm.steamproxy.vip/id/FsUtCeKaYmOU/myworkshopfiles/?appid=364360

I also stream music, strategy, fantasy MMO, and some action/shooters at
twitch.tv/bondsjimmybonds