Awesomenauts

Awesomenauts

Castle Siege
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Update: 13 Jun, 2017 @ 10:03am

Fixed some graphical issues.

Update: 12 Jun, 2017 @ 8:34am

Added a bunch of new custom bot AIs. They are similar to those used in Zork Assault but have been modified to work with Castle Siege.

Increased the number of prisoners from 3 to 4.

Prisoners now use a custom AI. They behaviour is identical to Scoop followers in Squadnauts, but will follow anyone instead of looking for an ally Scoop.

Update: 11 Jun, 2017 @ 11:09am

Update: 11 Jun, 2017 @ 8:44am

A few more visual changes.

Update: 10 Jun, 2017 @ 3:35pm

Fixed a few graphical glitches.

Reduced the amount of droids the attackers get.

Update: 10 Jun, 2017 @ 3:19pm

Major visual overhaul.

Update: 26 Mar, 2017 @ 9:42am

Reduced the time limit from 25 to 20 minutes.

Reduced the starting level for red team from 5 to 3.

Update: 26 Mar, 2017 @ 9:38am

Reduced the amount of extra droids by 2, now red team gets a total of 4 droids per wave instead of 6.

Fixed that freed prisoners could get stuck on door near the red base.

Small change on the bottom lane to prevent super droids from getting stuck

Update: 20 Mar, 2017 @ 4:29pm

Added backgrounds for low graphics settings.

Snow will not show on low graphics settings.

Update: 19 Mar, 2017 @ 1:16pm

Prisoners now have a strong heal to prevent the defenders from killing them.

Removed the XP gain from droids as it caused a great difference of XP between the two teams.

Attackers now start 5 XP levels ahead of the defenders.

Reduced the respawn times to encourage more agressive play.