Call of Duty: Black Ops III

Call of Duty: Black Ops III

Sellbot Factory [RETIRED]
Showing 41-50 of 63 entries
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Update: 7 Jul, 2017 @ 1:24pm

Update: 31 May, 2017 @ 10:38pm

**Fixes:

Fixed some glitched out textures

FINALLY fixed objects going in and out of view. Turns out I had a reversed normals version of every area and it was blocking the natural light, causing that.

**Known Issues:
Brutus and the DIY Renovator no longer have sound. After the most recent mod tools update, some custom sounds were lost in the sauce (just kidding, they're there, but the scripts got changed)

Update: 31 May, 2017 @ 12:53pm

Update: 31 May, 2017 @ 12:30pm

Update: 31 May, 2017 @ 10:02am

The whole map has finally been textured! There are a few areas that show either the default texture or a white texture because models were doubled up, that will be fixed shortly.

Since the most annoying and unfun part is finished, I will now be clipping the map, adding models, wallbuys, custom scripts, traps, and much more! Stay tooned for more!

The glitch where random onjects disappear in certain areas is still being looked into. It will be fixed it once the source of the problem is found.

Update: 25 May, 2017 @ 3:08pm

Added some textures

Added dogs because, eh, why not?

Update: 18 May, 2017 @ 11:43am

Just completed adding almost every area. If you go into the boiler room and look out to the open, you will see there is a bunch of untextured stuff. I am currently working on that. I am also looking into the issue where random objetcs disappear and I hope to fix it soon.

Additions: added models and some textures for new areas; changed lighting in boiler room

Update: 25 Mar, 2017 @ 11:26pm

Added the overlook for the warehouse

Update: 23 Mar, 2017 @ 5:59pm

Fixes, fixes, and more fixes

Update: 23 Mar, 2017 @ 9:11am