Call of Duty: Black Ops III

Call of Duty: Black Ops III

Sellbot Factory [RETIRED]
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Update: 10 Jul, 2017 @ 2:56am

Update: 10 Jul, 2017 @ 2:39am

Update: 10 Jul, 2017 @ 2:34am

Update: 9 Jul, 2017 @ 7:49pm

**Additions**
Added a longer walkway area
Prepped audio aliases for future character dialoge

**Changes**
Clipped a room that was added last update and fixed a few other clipping problems
Reduced volume of song for 'disguised' drop from 100% to 50%

**Known issues**
Brutus only spawns in "start_zone"

Update: 8 Jul, 2017 @ 11:39pm

Update: 8 Jul, 2017 @ 4:33pm

Update: 8 Jul, 2017 @ 4:11pm

This update included some minor bug fixes

The rocket shield has been added to the box

OP weapons have been removed from the box to balance it

---Known issues---
Brutus only spawns in the start zone and not any others

Update: 8 Jul, 2017 @ 2:35am

Update: 8 Jul, 2017 @ 2:20am

**Pretty big update**

Additions:
Added part of first walkway
Added another room (good for training I guess. Haha)
Added some zombie and dog spawns (even in pre-existing areas)
Added more doors (some do not open correctly or hide inside the walls, so I will fix this)
Added box locations
Added lighting to new areas
Added Gobblegum machines
Added perk jingles and stings

Changes:
Changed the HVK wall buy in first room to Sheiva (That was a mistake that was just noticed)
Moved perk locations, Pack-A-Punch location, and power switch location (these will be moving again in the future)

Known Issues:
Perk belch and bottle break were forgotten about and not added in (my bad)
Some brutus perk locks will still allow you to buy the perk when standing in a certain location next to the perk
Juggernog jingle and sting are a little quiet

Future additions:
More perks (maybe even a custom one or two)
More box weapons
Additional wall buys
More box locations
Custom traps (Hopefully) (Will try to make the stomper room into a trap)

Update: 7 Jul, 2017 @ 7:35pm