Dota 2
Open Angel Arena (OAA)
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Update: 27 Feb, 2018 @ 10:46am

v2.37.7

* Add custom Sohei model (#2016) - Warpdragon & carlosrpg

60a959dc26871758f66ced3bf26967dc5b4ffe83

Update: 23 Feb, 2018 @ 11:27am

v2.37.6

* Fix duels not starting of Sohei hasn't skilled his dash

ae6e5a87cf115e4a30f65fe3b29df5258398850f

Update: 23 Feb, 2018 @ 10:59am

v2.37.5

* Add Heart Transplant particle (#2023) - carlosrpg
* Refactor Sohei's code, massive usability improvement (#2025) - SquawkyArctangent
* Make different levels of Regen Crystal share cooldown (#2018) - Trildar

69101bdf03ac2b6ace63496bd9abab4d11f44f5a

Update: 22 Feb, 2018 @ 11:51am

v2.37.4

* Fix Sohei sounds, more bug fixes - chrisinajar

b3db89cac4a4ba22895bffb9fc29cf6fd4c76518

Update: 22 Feb, 2018 @ 10:09am

v2.37.3

* Nerf Sohei ultimate and momentum damage (#2019) - Baumi
* Configure Nullifier to use its custom icons (#2020) - imaGecko
* Add sohei to ARDM and 10v10 (#2022) - chrisinajar

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Update: 21 Feb, 2018 @ 11:36pm

v2.37.2

* Fix Sohei charge recovery talent (#2017) - chrisinajar

d55c8c5b2dc573db7d962d3a67a1c9d202e18763

Update: 21 Feb, 2018 @ 2:15pm

v2.37.1

Fix various Sohei bugs

d8bef29da284694e0fd68c3119db1ed4b7e7d013

Update: 21 Feb, 2018 @ 12:35pm

v2.37.0

New hero, Sohei!
Sohei is a strength hero designed around fast movement and powerful abilities to dodge enemies. He dashes around and reflects spells and projectiles while building up momentum to slam enemies with powerful blasts knocking them back.

Q - Dash - Active ability
Consumes a charge to quickly dash 300 units in the direction you are facing, granting invincibility for the duration of the dash. Can be used to dash over cliffs and through trees. Dash charges restore every 8 seconds.

W - Guard - Active ability, can be used while stunned
Hard dispels you. Reflects all projectiles that would hit you for the next 2 seconds. Can be used while stunned but consumes 2 charges of Dash if used while stunned.

E - Momentum - Passive
After moving 300 units your next attack is a critical strike and pushes your target 300 units. If the enemy is pushed into a cliff or tree then they are slowed and the knockback stops. If colliding with another enemy hero, both heroes are slowed.

R - Flurry of Blows - Active ultimate
Sohei becomes invulnerable, randomly attacking all targets in the AOE, one at a time with the intention of pushing them back into the AOE. Each hit triggers Momentum. Ends after either the duration or the maximum amount of attacks have run out. Can be reactivated to cancel.


* Fix final duel and disconnect/reconnect behavior (#2005) - chrisinajar
* Remove leaver penalties, custom system coming soon (#2012) - Melon
* More Siltbreaker models for simple bosses (#2003) - carlosrpg
* Delete old items (#2007) - GymLeaderGiovanni
* Attempt to fix Tinker Travel Boots sound never ending (#2008) - Trildar
* Changed some trees. (#2015) - Baumi
* Update Panorama Typescript declaration files (#2014) - Trildar
* Add new hero, Takuan the Sōhei (#2013) - Firetoad, Cookies, and chrisinajar

6932bb63a91c1bd9cbfd278e29d1c2763e43fc73

Update: 19 Feb, 2018 @ 4:27pm

v2.36.3

* Update cheat command documentation (#1991) - Trildar
* Fix reincarnation not working properly (#1988) - Trildar
* Fixed PL Juxtapose error causing reduced outgoing damage (#1987) - Melon
* Remove Bloodstone recipe (#1985) - MasterGordon
* Fix some issues on 10v10 hud and chat screen (#1989) - carlosrpg
* Vampire Tooth renamed to Vampire Fang, other cleanups (#1994) - OTA.Jumperjay
* Show Scepter talent upgrades in the UI (#1995) - carlosrpg
* Fix Enchantress Enchant Affects Ancients Talent not working (#1996) - Trildar
* Redesign 10v10 map (#2000) - Warpdragon
* Change the model of tier 1 simple bosses (#1998) - carlosrpg
* Delay initial cave spawn until after first duel (#2002) - chrisinajar

645d7513e7551124e1692c1162f34a6b78b65172

Update: 12 Feb, 2018 @ 9:44am

v2.36.2

* Fix respawning during duel, various 10v10 bugs (#1980) - chrisinajar
* Add shop list to ARDM and 10v10 (#1981) - chrisinajar

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