Dota 2
Open Angel Arena
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Actualización: 2 MAR 2018 a las 15:46

v2.38.1

* Set 10v10 kill limit to 150 and change hero pool (#2044) - chrisinajar
* Make Infinity Bottles non-sellable at KV level (#2032) - Trildar

b32bcabf216ca88e0145483406ba2031f96c3459

Actualización: 2 MAR 2018 a las 12:07

v2.38.0

* Update for 7.10 patch parity, fix introduced bugs (#2040) - D x S
* Increase time to select hero in CM after picks (#2034) - chrisinajar
* Increase the downtime window for Puck Phase Shift (#2038) - GymLeaderGiovanni

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Actualización: 27 FEB 2018 a las 10:46

v2.37.7

* Add custom Sohei model (#2016) - Warpdragon & carlosrpg

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Actualización: 23 FEB 2018 a las 11:27

v2.37.6

* Fix duels not starting of Sohei hasn't skilled his dash

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Actualización: 23 FEB 2018 a las 10:59

v2.37.5

* Add Heart Transplant particle (#2023) - carlosrpg
* Refactor Sohei's code, massive usability improvement (#2025) - SquawkyArctangent
* Make different levels of Regen Crystal share cooldown (#2018) - Trildar

69101bdf03ac2b6ace63496bd9abab4d11f44f5a

Actualización: 22 FEB 2018 a las 11:51

v2.37.4

* Fix Sohei sounds, more bug fixes - chrisinajar

b3db89cac4a4ba22895bffb9fc29cf6fd4c76518

Actualización: 22 FEB 2018 a las 10:09

v2.37.3

* Nerf Sohei ultimate and momentum damage (#2019) - Baumi
* Configure Nullifier to use its custom icons (#2020) - imaGecko
* Add sohei to ARDM and 10v10 (#2022) - chrisinajar

0e734f9d8acd00af23302a35c8d931b2b6bffddd

Actualización: 21 FEB 2018 a las 23:36

v2.37.2

* Fix Sohei charge recovery talent (#2017) - chrisinajar

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Actualización: 21 FEB 2018 a las 14:15

v2.37.1

Fix various Sohei bugs

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Actualización: 21 FEB 2018 a las 12:35

v2.37.0

New hero, Sohei!
Sohei is a strength hero designed around fast movement and powerful abilities to dodge enemies. He dashes around and reflects spells and projectiles while building up momentum to slam enemies with powerful blasts knocking them back.

Q - Dash - Active ability
Consumes a charge to quickly dash 300 units in the direction you are facing, granting invincibility for the duration of the dash. Can be used to dash over cliffs and through trees. Dash charges restore every 8 seconds.

W - Guard - Active ability, can be used while stunned
Hard dispels you. Reflects all projectiles that would hit you for the next 2 seconds. Can be used while stunned but consumes 2 charges of Dash if used while stunned.

E - Momentum - Passive
After moving 300 units your next attack is a critical strike and pushes your target 300 units. If the enemy is pushed into a cliff or tree then they are slowed and the knockback stops. If colliding with another enemy hero, both heroes are slowed.

R - Flurry of Blows - Active ultimate
Sohei becomes invulnerable, randomly attacking all targets in the AOE, one at a time with the intention of pushing them back into the AOE. Each hit triggers Momentum. Ends after either the duration or the maximum amount of attacks have run out. Can be reactivated to cancel.


* Fix final duel and disconnect/reconnect behavior (#2005) - chrisinajar
* Remove leaver penalties, custom system coming soon (#2012) - Melon
* More Siltbreaker models for simple bosses (#2003) - carlosrpg
* Delete old items (#2007) - GymLeaderGiovanni
* Attempt to fix Tinker Travel Boots sound never ending (#2008) - Trildar
* Changed some trees. (#2015) - Baumi
* Update Panorama Typescript declaration files (#2014) - Trildar
* Add new hero, Takuan the Sōhei (#2013) - Firetoad, Cookies, and chrisinajar

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