Dota 2
Open Angel Arena (OAA)
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Update: 14 Jun, 2023 @ 5:49pm

Modifiers June 2023 (To be continued...) (#3519)

* New modifier: Moriah's Shield - Grants a shield that absorbs 50% of incoming damage in exchange for mana. Most spells have health cost instead of mana cost.
* Random Surprise will no longer random Diarrhetic modifier.
* Enabled Attack Range Switch modifier.
* Disabled Drunkard modifier (Chaos still has it).
* Splasher splash radius increased from 275 to 300.
* Blood Magic health cost multiplier reduced from 3 to 2.5.
* Brawler bonus movement speed per stack changed from +5% to +2 flat.
* Chaos: Added Moriah's Shield, Glass Cannon and Roshan's Body modifiers to all modifier pools.
* Cursed Attack no longer reduces attack damage by 125.
* Diarrhetic now spawns a sentry ward if there is a pooped observer ward nearby.
* Drunkard attack and spell crit chance increased from 12% to 15%.
* Drunkard avoid damage chance increased from 12% to 15%.
* Drunkard single target spell miss chance reduced from 25% to 15%.
* Drunkard: Fixed spell miss not working on any unit.
* Drunkard: Fixed spell miss target being the caster most of the time.
* Drunkard single target spell miss now ignores most problematic and instant kill abilities.
* Stun Immunity damage output penalty increased from 30% to 35%.
* Stun Immunity renamed to White Queen Immunity.
* Hybrid attack damage per cooldown increased from 1 to 2.
* Magus: Added the following abilities to the black list:
1) Meepo MegaMeepo Fling
2) Morphling Morph
3) Muerta Parting Shot
4) Wraith King Reincarnation
5) Tiny Tree Grab
6) Undying Tombstone Grab Ally
7) Winter Wyvern Cold Embrace
* Magus removed Clinkz Strafe from the low proc chance list.
* Magus: Added the following abilities to the low proc chance list:
1) Anti-Mage Blink Fragment
2) Clinkz Burning Army
3) Clinkz Burning Barrage
4) Dawnbreaker Starbreaker
5) Muerta Pierce the Veil
6) Phantom Lancer Spirit Lance
* Magus: Fixed spell block and spell reflect triggering for procced no target and point/ground target spells.
* Magus: Fixed Rubick normal spells not proccing.
* Rend debuff duration increased from 5 to 6 seconds.
* Roshan's Body now also provides 25% status resistance and 6 attack damage per game minute.
* Titan's Soul now also provides +1 all stats per hero level.
* Titan's Soul damage radius increased from 180 to 200.

Health per Strength

* Changed from 22 to 20.

Update: 7 Jun, 2023 @ 6:08pm

B I G M O D E


Balance tweaks 1 (#3516)

* Bane Fiend's Grip damage reduced at OAA levels from 470/870 to 390/550.
* Bane Fiend's Grip scepter cooldown reduction decreased from 45 to 35.
* Mirana Moonlight Shadow fade time increased from 2.5/2/1.5/1.25/1 to 2.5/2.25/2/1.75/1.5 seconds.
* Mirana Moonlight Shadow buff duration reduced from 18 to 11 seconds.
* Razor Static Link damage drain rate reduced at max level from 88 to 66.
* Slardar Corrosive Haze armor reduction improved at OAA levels from 20/25 to 21/26.
* Slardar Level 20 Talent -5 Corrosive Haze Armor nerfed to -4.
* Slardar Bash cooldown increased from 4 to 4.4 seconds.

* Greater Phase Boots bonus damage reduced from 38/58/88/128/178 to 32/52/82/122/172.
* Small Cleaver recipe cost increased from 10 to 150.
* Silver Edge invis duration reduced from 14 to 10 seconds.
* Blood Sword (neutral item) moved from tier 3 to tier 4.
* Blood Sword (neutral item) bonus damage reduced from 50 to 40.
* Re-added Stormcrafter to tier 3 neutral items.

Balance tweaks 2 (#3515)

Heroes:
* Chatterjee Cleansing Shock scepter bonus damage to summons and illusions changed from 700/1000/1300/2200/3700 pure damage to 300/500/700/1300/1900 magical damage.
* Chatterjee Energy Absorption cooldown reduced from 16/15/14/13/12/11 to 14/13/12/11/10/9 seconds.
* Chatterjee Level 20 Talent -4s Energy Absorption cooldown replaced with +250 Energy Absorption Damage.
* Chatterjee Level 25 Talent Cleansing Shock Pierces Spell Immunity replaced with Cleansing Shock Deals Damage (7% of current health, magic damage)
* Chatterjee Level 25 Talent Static Grip Pseudo-Channel no longer provides free pathing during Static Grip.
* Lifestealer Level 25 Talent +1.2% Feast Lifesteal replaced with +0.6% Feast Damage
* Magnus Level 20 Talent +125 Shockwave damage increased to +250.
* Monkey King Wukong's Command scepter number of monkeys on the inner ring increased from 6 to 8.
* Naga Siren Mirror Image cooldown reduced from 40/35/30/25/25/25 to 31/29/27/25/24/23 seconds.
* Puck shard bonus magic damage rescaled from 20 to 10/15/20/25/50/75. (scales with Phase Shift level)
* Queen of Pain Blink shard damage increased at OAA levels from 350/450 to 500/750.
* Queen of Pain Sonic Wave damage increased at OAA levels from 1270/2230 to 1510/2710.
* Queen of Pain Level 15 Talent -0.7s Shadow Strike Damage Interval changed to +60 Shadow Strike Heal per Tick.
* Queen of Pain Level 25 Talent Sonic Wave 1.5s Fear increased to 1.75 seconds.
* Tinkerer base INT reduced from 30 to 25 (base damage increased by 5, starting damage unchanged).
* Tinkerer base STR increased from 18 to 19.
* Tinkerer base armor increased from 0 to 2.
* Tinkerer Smart Missiles % max hp damage now scales with missile travel distance. (Max hp damage changed from 7% to 0.1% - 8%. Max bonus damage range increased from 1800 to 2000.)
* Tinkerer's allies can now destroy keen nodes with just 1 attack.
* Tinkerer Level 20 Talent +50 Tar Spill burn damage changed to Tar Spill Amplifies Damage (by 15%).
* Tinkerer Level 25 Talent Tar Spill Amplifies Damage (by 25%) changed to Laser Contraption Applies Tar Spill.

Items:
* Blood Core active spell lifesteal increased from 175% to 200%. (increased from 35% to 40% against creeps and illusions)
* Enchanted Mango bonus hp regen increased from 0.3 to 0.4
* Enchanted Mango max stock number reduced from 16 to 8. (restock time is still 1 second)
* Enchanted Mango should now fully stack with allied mangoes in the inventory.
* Force Shield Staff bonus INT reduced from 10/25/45/70/100 to 10/15/25/40/60.
* Force Shield Staff passive attack damage block on melee hereos rescaled from 70/120/170/220/270 to 60/120/180/240/300.
* Force Shield Staff passive attack damage block on ranged heroes reduced from 35/70/105/140/175 to 30/60/90/120/150.
* Greater Phase Boots active buff no longer procs attacks if the user is stunned, hexed or banished.
* Greater Travel Boots bonus attack damage during duels increased from 16/24/32/40% to 18/26/34/42%.
* Greater Travel Boots bonus spell amp during duels reduced from 18/22/26/30% to 16/20/24/28%.
* Harpoon bonus attack speed reduced from 15/20/25/30/35 to 10/15/20/25/30.
* Healing Salve should now fully stack with allied Healing Salves in the inventory.
* Healing Salves are now finally purchasable in duel side shops.
* Neutral items tier 1 (token) drop chance increased from 7% to 10%.

Update: 31 May, 2023 @ 7:02pm

Random fixes (#3513)

* Chen Divine Favor bonus hp regen increased at levels 1-2 from 2/4 to 4/6.
* Lycan Wolf level 1 damage reduced from 20-23 to 20.
* Lycan Wolf level 1 magic resistance increased from 40% to 70%.
* Lycan Wolf level 1 gold bounty reduced from 21 to 16.
* Fixed Mirana Arrow stun piercing debuff immunity
* Fixed Broodmother Spawn Spiderlings not spawning more spiders if old spiders expired without dying to something.

Update: 31 May, 2023 @ 5:21pm

Dragon Knight fixes and shard improvement (#3512)

* Fixed some Dragon Knight tooltips
* Fixed Dragon Knight in Elder Dragon Form not applying Frostbite attack with Breathe Fire.
* Elder Dragon Form Frostbite attack healing reduction decreased from 50% to 40%. (because it pierces BKB now and it stacks with Skadi and Shivas).
* Fireball (shard ability) now also deals 4% of max hp as damage and reveals invisible units.
* Fixed Elder Dragon Form Frostbite Attack being disabled with break.

Update: 24 May, 2023 @ 2:49pm

Shrines rewrite + Panorama small refactor (#3511)

* Small refactor of panorama files
* Rewrote healing shrines - aoe again, don't work for enemies, don't give xp. Enemy shrines still give a little bit of vision.
* Healing Shrines now heal invulnerable and banished units.
* Healing Shrines are now available (off cooldown) at the start of the game.
* Added aoe vision indicator when you hold alt.
* Improved Extension Shrine.


Phylactery changes, Muerta nerf, Hoodwink Talent (#3510)

Hoodwink:
* Acorn Shot bounce count increased by 1 at all levels
* -4 armor corruption talent moved to 15, overwrites bounce count talent
* new +25% base damage talent at level 20

Muerta:
* Pierce the Veil cooldown increased from 75/60/45/40/35 to 75/70/65/60/55 seconds.

Phylactery:
* Slow duration increased from 1.5 to 1.5/1.75/2.0/2.25/2.5 seconds.
* Slow amount increased from 50% to 50/60/70/80/90%.


Chatterjee walk animation fix (#3508)

* Reduced framerate from 24 to 3. Lmao.
* Added footstep sound to the animation.
* Increased footstep sound volume from 0.349792 to 1.0

Update: 9 May, 2023 @ 10:34am

Developer cheats update + some error fixes (#3506)

* Fixed dev attack ability
* Fixed Debug and DebugPrint not being global in some modules.
* Added -blink dev cheat command, does the same as -dagger.
* Added all available commands to the list of commands when using -help or -list
* Added -entity_count and -memory commands.

10v10 update (#3505)

10v10 map:
* Disabled Bloodseeker, Wraith King and Treant Protector on the 10v10 map.
* Broodmother Spawn Spiderlings max number of spiderlings reduced from 15 to 7 on the 10v10 map.
* Silencer Permanent INT steal range reduced from 925 to 450 on the 10v10 map.
* Random Draft number of banned heroes for 10v10 map reduced from 75 to 50.


Dagon Instakill Creep Heal Fix (#3504)

7.33 left-over fixes & balance tweaks (#3503)
Note: There are 13,338 characters of balance changes, dota 2 patch notes only allow 8k characters, so the balance changes can be found here:
* https://github.com/OpenAngelArena/oaa/commit/a5ce4ab3e32b14d986ba62e0c74b62ccc9de0944

Update: 26 Apr, 2023 @ 6:09pm

7.33 fuckin fuuucckkkiinnnnnnn seven point three three

check github for actual changelogs

Update: 19 Apr, 2023 @ 5:01pm

please be gentle, valve

Update: 13 Apr, 2023 @ 2:05pm

fine

Update: 12 Apr, 2023 @ 6:30pm

lol sorry