Awesomenauts

Awesomenauts

Luxor
Showing 21-30 of 32 entries
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Update: 5 Apr, 2017 @ 7:55pm

Added more crystal trees

Finally removed middle turrets and replaced them with team barriers that go down once both back turrets go down

Removed team walls between front and back turrets, allowing for ambushes!

Update: 17 Mar, 2017 @ 8:05am

- Neatened-up drop pod solar pattern
- Fixed issue with drop pod solar not appearing for blue team
- Added trees to the top lane
- Removed some effects which were distracting
- Various other texture/effect updates
- Buffed Solar Drill max amount to 75 solar

Update: 17 Mar, 2017 @ 7:54am

Update: 13 Mar, 2017 @ 2:07pm

Texture Update!

Changelog:

-Added textures to red and blue team bases

-Added textures to bottom lane

-Added backdrop

-Various other minor tweaks to textures/effects

-Custom Solardrop paths! W.I.P

Update: 10 Mar, 2017 @ 2:15pm

Huge AI Update

AI Changes
-Red AI will no longer go near Blue Mid Turret, and Blue AI will no longer go near Red Mid Turret
-Fixed bug where Blue AI couldn't make it to top from the jumppad as easily as the Red team
-AI no longer get stuck in jungle thanks to mid turret being pushed back
Bots maneuver around the mid jungle area much more fluidly
Overall improved Blue pathing

Balance changes
-Increased back turret's health to 11900

Update: 10 Mar, 2017 @ 1:58pm

Update: 9 Mar, 2017 @ 7:04pm

-Changed Drill yet again. Now gives solar ever .6 seconds, down from .8 seconds. Total solar earned changed to 50 from 36

-Updated Textures

Update: 9 Mar, 2017 @ 2:11pm

Improved A.I

Nerfed drill solar gain. Lasts for 30 seconds, gives solar every .8 seconds, controlling the drill for it's entirety will yield 37.5 solar.

Update: 8 Mar, 2017 @ 6:25pm

Improved AI
Fixed some platforms that Ted and Skree couldn't jump to

Update: 8 Mar, 2017 @ 12:45pm