Arma 3
NIArms ACR-E Rifles
11 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2 >
Güncelleme: 18 Ara 2024 @ 0:06

1.56
========

Changed
--------
Materials
- Removed use of FresnelGlass as lighting fresnel value.

Güncelleme: 7 Mar 2024 @ 3:59

1.55
========
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable

Güncelleme: 25 May 2023 @ 22:57

Reupload with the correct bisign. Not sure how that happened.

Güncelleme: 25 May 2023 @ 1:17

1.5
========
- Re-integrated closure noises to gunshots
- Included PMAG and STANG-HD variants of all 6.8x43mm magazine loadings.
- added magazineReloadSwitchPhase to GL variants - GL round proxies should now correctly reflect unloading previous shell and replacing with new.

Güncelleme: 6 Kas 2022 @ 20:11

1.4 Re-issue- Resigned on new Key

Güncelleme: 3 Eyl 2021 @ 2:24

1.4
========
- Implemented GripsSwitch functionality - All weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- ACR ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant

Güncelleme: 3 May 2019 @ 1:18

1.31
========
HOTFIX - 5.56 ACRs no longer Take 6.8 magazines (Magazinewell inheritence issue)
HOTFIX - 5.56 ACRs recoil reduced

Güncelleme: 2 May 2019 @ 7:47

1.3
========
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- Implemented MagzineWells, Compatible with JAM
- Added GL Variants in 5.56 and 6.8
- Implemented RHS Grip support to ACRs
- Implemented Magazine Proxies

Güncelleme: 10 Oca 2018 @ 19:58

1.2
========
- hlc_30rnd_68x43_OTM corrected pretty much everywhere to reflect that this round is not in fact Open-Tipped Match bullets.
- Soundshader Volume Relevelling
- New Sounds by Navaro
- Weapon inventory icons now use New system
- All magazines displaynames reformatted
- Weapons use new Muzzleflashes.

Güncelleme: 26 Tem 2017 @ 21:39

1.1
========
- Support to magswitch function on all 5.56mm ACRs.
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.